JUSTICE LEAGUE OF AMERICA

Justice League: Generation Lost

A "Brightest Day" crossover

26 issues (2010)

+ Membership

Click the name to read the Character Profile.

Captain Atom • Fire • Booster Gold •  Ice

+ Generation Lost Chronology

Sequence of Events Issue (Date)
Brightest Day: The hero community puts the world on alert for Maxwell Lord. Lord appears across the globe at sites of old JLI embassies. Booster argues with the JSA in Moscow. Ice is reluctant to return to duty but Fire applies pressure. Beatriz commands a Checkmate unit working with Captain Atom (working for U.S. military again) to find Lord. Booster deduces that Max is still in New York. Lord claims he's trying to save the world. He undertakes a massive mental manipulation, making the entire world forget his existence. Only the four heroes remember. Justice League: Generation Lost #1 (Early July 2010)
The "lost" call Superman, who has no memory of Max. He sees the video of Diana killing him in a completely different way. Batman says that Bruce assembled the JLI, and that Ted committed suicide. Diana tells Bea she's been discharged from Checkmate. Magog tells Cap he's dismissed from service. Max takes over his general, and Cap attacks him, making matters worse. OMACs attack Blue Beetle. Justice League: Generation Lost #2 (Late July 2010)
Bea confronts the Black King, who says she failed a psych exam twice, and her mother had a psychotic break at roughly the same age. She hallucinates Max there and unwittingly burns a pawn instead. Taleb alerts the JLA. The others help Beetle with OMACs. When they try to teleport away, the heroes follow to St. Petersburg. Beetle's suit recalls Lord, as does Skeets. The Rocket Reds attack. Justice League: Generation Lost #3 (Early Aug. 2010)
A rogue Rocket Red, Gavril Ivanovich, joins the Lost. Max accidentally kills Doctor Tatum Ranch with remnants of Black Lantern power. He contacts Booster. Batman questions Checkmates treatment of Fire. Justice League: Generation Lost #4 (Late Aug. 2010)
Sept. 5, 2462: Gotham Police Dept., Booster is arrested for fraud, throwing his games. Max admits he wants the Lost to be a team again—to save the world. A downed Rocket Red's armor goes critical and Captain Atom must remove him to save others. Justice League: Generation Lost #5 (Early Sept. 2010)
The team finds one of Max's labs, and a bomb that shunts Captain Atom into 2351, where the moon is destroyed and civilization is more primitive again. He's led to Karrie—Power Girl—who is immortal but powerless. She tells him he has to stop Max Lord to prevent this future. Justice League: Generation Lost #6 (Late Sept. 2010)
Fire crafts a plan to enter Checkmate castle and use their Nest to locate Max. Max has a flash from the white lantern of his mission "stop the war before it begins" — kill Magog? They disguise as Rocket Reds and make it to the Nest before being surrounded. Justice League: Generation Lost #7 (Early Oct. 2010)
Brightest Day: The hero community puts the world on alert for Maxwell Lord. Lord appears across the globe at sites of old JLI embassies. Booster argues with the JSA in Moscow. Ice is reluctant to return to duty but Fire applies pressure. Beatriz commands a Checkmate unit working with Captain Atom (working for U.S. military again) to find Lord. Booster deduces that Max is still in New York. Lord claims he's trying to save the world. He undertakes a massive mental manipulation, making the entire world forget his existence. Only the four heroes remember. Justice League: Generation Lost #1 (Early July 2010)
The "lost" call Superman, who has no memory of Max. He sees the video of Diana killing him in a completely different way. Batman says that Bruce assembled the JLI, and that Ted committed suicide. Diana tells Bea she's been discharged from Checkmate. Magog tells Cap he's dismissed from service. Max takes over his general, and Cap attacks him, making matters worse. OMACs attack Blue Beetle. Justice League: Generation Lost #2 (Late July 2010)
Bea confronts the Black King, who says she failed a psych exam twice, and her mother had a psychotic break at roughly the same age. She hallucinates Max there and unwittingly burns a pawn instead. Taleb alerts the JLA. The others help Beetle with OMACs. When they try to teleport away, the heroes follow to St. Petersburg. Beetle's suit recalls Lord, as does Skeets. The Rocket Reds attack. Justice League: Generation Lost #3 (Early Aug. 2010)
A rogue Rocket Red, Gavril Ivanovich, joins the Lost. Max accidentally kills Doctor Tatum Ranch with remnants of Black Lantern power. He contacts Booster. Batman questions Checkmates treatment of Fire. Justice League: Generation Lost #4 (Late Aug. 2010)
Sept. 5, 2462: Gotham Police Dept., Booster is arrested for fraud, throwing his games. Max admits he wants the Lost to be a team again—to save the world. A downed Rocket Red's armor goes critical and Captain Atom must remove him to save others. Justice League: Generation Lost #5 (Early Sept. 2010)
The team finds one of Max's labs, and a bomb that shunts Captain Atom into 2351, where the moon is destroyed and civilization is more primitive again. He's led to Karrie—Power Girl—who is immortal but powerless. She tells him he has to stop Max Lord to prevent this future. Justice League: Generation Lost #6 (Late Sept. 2010)
Fire crafts a plan to enter Checkmate castle and use their Nest to locate Max. Max has a flash from the white lantern of his mission "stop the war before it begins"—kill Magog? They disguise as Rocket Reds and make it to the Nest before being surrounded. Justice League: Generation Lost #7 (Early Oct. 2010)
When Rocket Red's armor is hit, the team's illusion falls and Fire's cover is blown. New Checkmate White King Alton Janus steps in to order Taleb to stop his pursuit. Terrific and Sasha have resigned and the org is in flux and the U.N. is doubtful about its future. The heroes relocate to former base in Potsdam, Germany. Max approaches Fire. Justice League: Generation Lost #8 (Late Oct. 2010)
Fire confronts Max and is forced to attack the others. Ice wants out. Max invades Skeets. They fight to a draw and Max retreats then contacts Magog, recruiting him under the guise of Checkmate to kill Captain Atom. Justice League: Generation Lost #9 (Early Nov. 2010)
Max is shown visions of the Kansas catastrophe on Earth-22 caused by Magog and the Parasite, and told to prevent it. He recruits Magog as a new soldier of Checkmate. Skeets notices dormant Checkmate cells have become active. Ice recommits to their mission. Batman observes that Alfred and Power Girl say that when they see images of Max Lord, they see data about others with that name. In China, the team uncovers a cybernetics project. The Metal Men attack. Justice League: Generation Lost #10 (Late Nov. 2010)
Max manipulates the Metal Men into forming one giant robot, Alloy. The team finds evidence of Prof. Ivo's work among the OMACs. Something triggers hidden powers in Ice. NOTE: Alloy first appeared in Kingdom Come #1 (1996)—Earth-22 continuity. Justice League: Generation Lost #11 (Early Dec. 2010)
The true origin of Ice is revealed: She was a "princess" of a gypsy clan from Norway, the Is Bygd. Her family included sister Nikolina, mother Elsa, and father Marius. When her power manifested, her father took them to Germany to hide from Tora's grandfather. When they were found, she froze her grandfather's men and her father to death. Afterwards she was brainwashed. Now berserk, only the memory of her true father brings Ice to her senses. Magog arrives to attack Atom. Justice League: Generation Lost #12 (Late Dec. 2010)
David Reid remembers a warning from his grandfather Sgt. Michael Reid who fought in Korea, that sometimes when you're very sure, you must disobey orders. Max Lord pushes him to attack Captain Atom, to fulfill his role to the White Lantern. Atom attempts to absorb all the energy given off by Magog's lance, but it's been rigged by Max. Atom convinces Magog to come to his senses and power down, but afterwards, he's forced to kill himself by Max; his head is blown off. Max's life is returned. The public thinks Captain Atom killed him; Magog's lance explodes and Atom absorbs it, gone in time once again. Justice League: Generation Lost #13 (Early Jan. 2011)
Captain Atom jumps over a century into the future and finds a new Justice League headed by Power Girl and Damian Wayne (who uses the Lazarus Pit). OMACs run wild though Max is long dead. The JLA also has a cyborg Creeper, Shazam (Sahar Shaheen), Red Hood (Thomas Grayson), Martian Manhunter, a clone of Plastic Man, descendant of Hawk and Dove, a Black Canary, and Blue Scarab. Superman fights in space to ward off the Green Lantern Corps. Power Girl warns Atom that Max will kill Wonder Woman. Justice League: Generation Lost #14 (Late Jan. 2011)
Max Lord finds that nobody remembers Wonder Woman, either. Ice joined the Global Guardians for protection of her mother and sister, who moved to New Zealand. The team is attacked by the mind-controlled Creature Commandos and a platoon of G.I. Robots. Fire is shot. Justice League: Generation Lost #15 (Early Feb. 2011)
Blue Beetle heals Fire using Aten's power. Medusa attacks taking ice down with a paralyzing stare. Batman and Power Girl talk with Checkmate, concluding it is they who need to be monitored. Max takes off a G.I. Robot disguise and kidnaps Beetle. Justice League: Generation Lost #16 (Late Feb. 2011)
At Project Cadmus' Vietnam facility, Max has Professor Ivo experiment on Blue Beetle and pushes Power Girl into attacking the JLI. The Creature Commandos shake off their control, realizing they had reported for duty at Cadmus but were overtaken and have been transformed. The U.N. grills Khalid-Isr about that Cadmus lab, but he claims it had been decommissioned. They accuse him of running covert missions and revoke the Checkmate charter, but Janus (Max) tells him they're not through yet. Max he puts the OMAC virus in control of Beni. Justice League: Generation Lost #17 (Early Mar. 2011)
Power Girl confronts Captain Atom, whom she thinks is Superman. A prolonged sonic blast from Rocket Red shakes her out of it and she remembers Max, too. Max tortures Beetle with Ivo. Jaime starts remembering Max. Justice League: Generation Lost #18 (Late Mar. 2011)
Max explains how he used the JLI to break into Checkmate and embarrass them so he could exploit it. Beetle manages to send distress signal and frees himself. When the JLI finds him underwater, Max emerges from a giant ship shaped like a knight chess piece. They come onto the ship just as Max shoots Beetle in the head. Justice League: Generation Lost #19 (Early Apr. 2011)
Max's history: His father Arthur Lord was going to turn in his employer, a checmical company, for causing cancer and Max found him shot to death, looking like suicide. His mother Rebecca told Max never to never underestimate powerful people, and to be ahead of them at every step. Lexcorp bought his father's company, and from him Max learned he didn't have to play by the rules. When he got powers, they frightened him but he never considered himself "one of them." His mother lived in Coast City when it was destroyed. Rocket Red pronounces Blue Beetle dead. Justice League: Generation Lost #20 (Late Apr. 2011)
The team deals with Beetle's death. Booster tallys Max's dead at over a thousand. Gavril and Fire share a kiss. Jaime awakes, healed. Justice League: Generation Lost #21 (Early May 2011)
The bullet never reached Jaime's body, but fractured his skull and caused a brain bleed. The armor then put him in stasis for healing. Meanwhile it learned Max's plan. He describes how they'd been duped into putting Max in control of Checkmate. Batman arrives with a plan, and full memories too. The power of White Lantern restored him. They realize he's buliding an android powerful enough to kill Wonder Woman. They find her in New York. Max activates a global network of OMACs. Justice League: Generation Lost #22 (Late May 2011)
OMACs reign down as Max teleports half the team and Wonder Woman to L.A. he floats in a Checkmate ship shaped like a knight. Max and Ivo release OMAC Prime to kill Diana. It has their powers, like Amazo did. Booster breaches the ship. Justice League: Generation Lost #23 (Early June 2011)
OMAC Prime battles Wonder Woman and the League. Captain Atom drains its powers then heads off. Booster squares off with Max, hurling them out of a ship into the air. Beetle infects the OMAC which takes over. Beetle then finishes it off. Atom returns and forces Max to make a choice, to die with him in an explosion or return the world's memory of him. Max teleports away and goes public—extolling the heroes. He claims that lies were spread by heroes too and blames Chicago on Magog. He reassumes control of Checkmate whose mission will be to keep them in check. He pins the OMACs on Ivo. Batman suggests a new JLI. Justice League: Generation Lost #24 (Late June 2011)