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FIRST APPEARANCE: Wanderers, original: Adventure
Comics #375 (Dec. 1968) Terror Firma: Legion of Super-Heroes vol. 5 #5 (June 2005) Wanderers, Earth-Prime:Supergirl & the
Legion of Super-Heroes #21 (October 2006); named in #25.
The Wanderers were a team of adventurers and heroes that was famous
throughout the universe for several years prior to the formation of the Legion
of Super-Heroes. The team consisted of seven people, about whom very little
is known:
Celebrand, their leader, who had no super-powers, but had a brilliant
tactical mind and expertise with a ray gun,
Ornitho, who could turn himself into avian forms of all sorts and
could fly
Elvo, a nimble master swordsman,
Dartalg, a crack shot with a blowgun who carried specially-treated
darts for all occasions
Immorto, who could never be killed due to his body's ability to
heal itself almost instantly,
Psyche, the Mistress of Emotions, and
Quantum Queen, who could turn herself into any form of quantum
radiation.
In 2979, several years after the Legion rose to fame, a United Planets publicist
came up with the idea of the new heroes meeting the old ones, and he arranged
a meeting between the two teams, which was extremely amicable. But after leaving
the meeting, they accidentally flew through the Nefar Nebula, which contained
psychoactive radiation that caused them to turn evil, and they stole the legendary
Seven Stones of Alactos. The Legion hunted them down, engaging in a sort of
contest to determine who was the strongest Legionnaire, and eventually, they
figured out what had happened to their friends. (Adventure
#375)
The two groups once again parted as friends, and the Wanderers have been invited
to the Legion's happy events, such as the wedding of Bouncing Boy and Duo Damsel (Superboy
#200), and called in to help in emergencies, such as the Daxamite invasion
of Weber's World during the Great Darkness. (Legion vol. 2 #294)
NOTES: Quantum
Queen actually appeared before her teammates in Adventure Comics #354
(Apr. 1967). In this Adult Legion ("imaginary") story, she was depicted
among the statues of dead Legionnaires. This may have been part of the inspiration
for Kid Quantum.
Post-Crisis: The Clones
The following events occurred after the Crisis on Infinite Earths.
This time period no longer stands in Legion continuity.
Then they disappeared for several years without a trace. Even a special team
sent by the Legion (Legion vol. 3 #42) were unable to
find them. The reason for this was that they had been murdered ... by creatures
born of a Controller named Clonus and his cloned human wife, Velissa.
The cloning process, as it turned out was deeply flawed, and any creatures
born of a being created through it eventually turned into murderous monsters
which savagely enslaved entire worlds' populations, a problem the Wanderers
had been trying to investigate when they were killed by those very creatures.
Clonus tried to make amends for this by cloning the Wanderers (except for Celebrand,
who had been too far gone), manipulating their genes so that their powers would
be more effective. When they woke up, Clonus (actually a clone of him) explained
to them what had happened and four of them decided to take new names to reflect
their increased powers.
Dartalg, who was changed into an almost monstrous form, with quills coming
out of his body and out of his hand like talons instead of his simply using
them as weapons, was given the name Dartalon
Elvo, who now owned a power-sword that fired emotion-triggered blasts
became the Elvar
Immorto, who now had the power to heal and revive other people called
himself Re-Animage
And Ornitho decided he liked the name Aviax better.
Together, they searched for their killers, aided by Clonus, whose body (both
his prime body and his clone body) was killed by a Controller hunting him (because
to them, cloning was a crime against universal nature due to the monsters it
created ... something Clonus had not known), but whose mind survived in their
ship's computer. Through a coded data-pyramid that Clonus's prime body left
behind, they traced the creatures to a world on the galaxy's rim which was
inhabited by reptilian bipeds. There they met several Legionnaires, who acquainted
themselves with the new Wanderers and helped them eradicate the clone-creatures
from that planet. (Wanderers #3)
The two teams then parted ways once again, with the Wanderers searching for,
and eventually finding, the children of Clonus who killed them on a planetoid
in the Naranga system. The Controller hunter, who had been possessed by one
of these creatures, explained to Clonus and the Wanderers why the Controllers
had forbidden cloning. With the help of another of the creatures (which Psyche
later named Squink after the sound it made), who had formed a mental bond with
Psyche and forsook its fellows for it, they finally tracked down the source
of the creatures, who had formed a hive-mind with Clonus's wife, Velissa, who
they had been keeping alive. The original creatures, the children of Clonus
and Velissa, had been sent to a children's home to be raised while Clonus and
Velissa continued their scientific work, and had kidnapped Velissa when they
turned into monsters, feeding off her emotions and making her their queen.
The monsters procreated by expelling crystal "eggs" from their foreheads,
and thereby created an army with which to find other worlds that would join
their group mind. Velissa originally wished to destroy Clonus, blaming him
for her torment, but eventually she realized that Clonus still loved her, and
that her true desire was to go to her eternal rest and stop her monster children
from destroying all other life in the galaxy. She provoked Dartalon into expressing
his hatred of Clonus for making him a monster, and the creatures picked up
on this destructive emotion and severed their mental link with Velissa, killing
her and causing a cave-in on the planetoid they were on, killing creatures. (Wanderers
#1-5)
The Wanderers then headed for the nearest United Planets outpost, which happened
to be Shakarta, and applied to become official U. P. agents, earning the job
by busting up a ring of smugglers/terrorists. (#6) In
recognition of their good deeds, the United Planets appointed them as official
peace-keeping agents, and they carried out some tasks for the U. P., who assigned
them a woman named Ahrane as their Contact. (#7) They
attempted to set up a home base on Psyche's home planet, but this attempt ended
in tragedy, as Psyche's parents, Korda and Shalleen, didn't recognize their
daughter in her new, cloned body, and instead accused her of being their daughter's
murderer. They called the police, who sent robotic Stalker robots against Psyche,
who fled from them and let her emotions run wild, summoning anyone in the vicinity
to her side, including her childhood acquaintances Darda and Shan and several
other Wanderers. When she realized what she was doing, she withdrew her emotion
and fled again, but she needed to feed off emotion and was in danger of dying.
She went to the nearest human settlement, her parents' house, where she finally
convinced them she was their daughter just as the Stalkers arrived. Her parents
were killed for trying to stop the Stalkers, and Psyche, whose identity was
later confirmed and was named heir to the estate she intended the team to use
as a home base, no longer felt at home there. (#8-9)
After a few months of missions and wandering, the Wanderers were given the
mission of saving the birds, or proto-birds, on Planet W-23. While there, they
encountered a race of alien beings who, they came to believe, were responsible
for the evolution and extinction of species on many planets, possibly by splicing
their genes into those of native species. The Wanderers further theorized that
they themselves might be these creatures' descendants, and their powers might
have come from whatever parts of their genetic heritage these creatures were
responsible for. At the end of this final mission (during which Elvar finally
figured out what was wrong with previous attempts to clone Celebrand, and finally
began a clone of Celebrand which should, logically, grow properly), the Wanderers
flew through a space warp created by a black box — given them by the
aliens, (#12-13) and were never seen again ... maybe.
Leland McCauley IV was, until mid-2995, in possession
of a large collection of beings held in stasis through the power of an Emerald
Eye and two of them, curiously, resembled Elvo and Dartalg in their pre-death
state. What these are and how he got them is a mystery. (Legion
vol. 4 #39, Legionnaires #4)
The
Wanderers of Earth-Prime
Terror Firma
Many of the members of the Wanderers started out as members of another group called Terror Firma, an assembly of agents who followed a terrorist called Lemnos. Many of these super-powered teens had good intentions and did not realize that Lemnos was aiming at galactic war. (Legion. vol. 5 #1-13)
In their final battle, Terror Firma turned on Lemnos. These adherents were now rudderless, and a number of them teamed up with the Legionnaire Sun Boy, who
saw the potential to redeem them. (#13)
The Wanderers
Elsewhere, someone else also saw possibilities for the leftover scores of
Lemnos' army. Mekt Ranzz (brother of Lightning Lad and Light Lass) began
recruiting them and others for a new band of Wanderers. The Wanderers
were originally formed by United Planets as a black ops team to counter attacks
by the Dominators. At the time, there had been a non-aggression pact between
the U.P. and the Dominators, so the Wanderers were charged with covertly uncovering
Dominator cells on other planets. Mekt Ranzz was the only agent to survive
this initiative. But the threat of the Dominion still lingered and Mekt began
to rebuild his team independently. (Supergirl & the Legion
#25)
Mekt also recruited from among the Legion's at-large membership (#17) and
from Colossal Boy's home, Big City. The first publicly known members were Polar
Boy, Kid Quake and Nemesis Kid. (#21) The
Legion first clashed with the Wanderers on the planet Rokyn, where they attempted
to steal a Phantom Zone projector. (#23-24)
With the help of the White Witch, Mekt sealed off and surrounded Legion
headquarters. They abducted four Legionnaires whom Mekt believed would follow
him. (#25) Light Lass tried to warn the Wanderers that
her brother was suicidal, but the two teams had no time to argue. Just then,
the Dominators launched an attack on Earth that disabled all electronic technology. (#26)
The teams were forced to work together; Brainiac 5 begrudgingly accepted
assistance from another Coluan, Vrax Gozzl (a mere 10th-level Coluan)
while Kromak healed the wounded and Plant Lad provided cover.
Cosmic Boy was captured by the Dominators and laid his own trap. (#27) The
resistance forces opened a portal to the Dominion home world, (#28) where
they were aided by Sun Boy and his former Terror Firmans. (#29)
The endgame was a combination of efforts. Mekt had one of his telepaths plant
thoughts of destroying the Dominion home world in Cosmic Boy's mind. Indeed,
Cos did away with the planet—he transported it into the Phantom Zone.
After it was done, everyone believed that the planet had been destroyed. Only
the core Legion members were informed of the ruse. (#30)
For their role, the Wanderers won public favor. Mekt's motives after this
are inexplicable. The Wanderers were offered Legion membership by Supergirl,
and Mekt accompanied a Legion team to his home world, Winath. (#31) Despite
these positive milestones, Mekt was found to have been mind-controlling the "Cult
of Validus" on Winath. Upon word of Mekt's capture, his core group of
Wanderers fled from the Legion. (#32-33)
As a postscript to Terror Firma, Sun Boy was largely unsuccessful in reforming
its former members. At one point he actually requested Legion membership for
them. (#33) but they ultimately fell back into lives
of crime, and were jailed. (#48)
Members
MEMBER
1ST APP.
NOTES
TERROR FIRMA members
Elysion
Legion vol. 5
#5
controls the Earth
Gron
Not named until Legion vol. 5 #10;
a yellow hulk/powerhouse; active
Kynda
Not named until Legion vol. 5 #10; wields fire
Phren
green alien with a tail forming from the base of his skull;
active
Zepha
wields winds
green-pointy-head-boy
wields water
masked-boy
Legion vol. 5
#13
uniform resembles Wildfire's
Stasi
Not named until Legion vol. 5 #22;
blue skinned girl, wields stasis fields
"gray hulk"
fin-headed boy
native of water environs
wild-hair-girl
caucasian
white-haired-sunglass-wearing-boy
blond boy in gray
MEKT RANZZ'S WANDERERS
Mekt Ranzz
Supergirl & the Legion #25
Active
Kid Quake (Seiss)
Supergirl & the Legion #17
Polar Boy of Tharr
Supergirl & the Legion
#21
green skinned
Nemesis Kid
orange skinned
Tarik
never shown, only mentioned
Jeyra
Supergirl & the
Legion #23
first app. Supergirl & the Legion #19
Plant Lad (Ral Benem) of Mardru
Inferno of Mercury
generates heat and light
Grav of Galda
antigravity acrobat
Thoom of Urikka-3
super-strength
White Witch
Supergirl & the
Legion #25
albino mystic
Micro Lass of Earth
of Colossal Boy's race
Vrax Gozzl of Colu
10th level intellect
Physo
Supergirl & the
Legion #27
an elf-like boy
wasp-girl
reptilian-boy
dark-diamond-eyed boy
floating-telekinetic-girl
Supergirl & the Legion
#28
The Wanderers from
Earth-247 (Reboot)
At the close of their adventure which involved three Legions, the Legion
from Earth-247 undertook a new mission. Finding themselves without
a home in the multiverse, they dubbed themselves "Wanderers."
Their mission is to save others who have become stranded in the multiverse.
Their number includes the entire
membership of the Reboot Legion,
except for XS and Gates, who chose to remain on Earth-0. (Legion
of 3 Worlds #5)