Fawcett Comics Heroes

Non-Marvel Family Super-Heroes

Multiversal turbulence once again reveals Earth-S — cameo appearances by Captain Marvel Jr., Spy Smasher, Mary Marvel, Bulletman and Bulletgirl, Tawky Tawny, Ibis and Minute Man. From Infinite Crisis #6 (May 2006); by Geoff John and George Pērez.
 

This page focuses mainly on the DC Comics history of Fawcett Comics heroes. DC Comics "absorbed" super-heroes from Fawcett Comics in a manner similar to those from Quality Comics. From both, a subset of of characters was chosen and more-or-less canonized.

Both groups were introduced in a similar manner, as part of the annual JLA/JSA team-ups in Justice League of America. Six heroes from Quality Comics were teamed as the Freedom Fighters in Justice League of America #107 (Sept./Oct. 1973).

Captain Marvel, Mary Marvel and Captain Marvel Jr. were reintroduced first (Shazam! #1, Feb. 1973). It was said that they lived on "Earth-S," a parallel Earth. Six other heroes from Fawcett Comics — Bulletman, Bulletgirl, Ibis, Mister Scarlet, Pinky and Spy Smasher — were formally reintroduced in Justice League of America #135 (Oct. 1976). A seventh, Minute Man, showed up the next year.

Ibis' wife, Princess Taia, was a regular guest-star in The Power of Shazam! series (1995).

Only two other non-Marvel Family heroes were ever used by DC. Commando Yank and Phantom Eagle, both military heroes they appeared only once, in a cameo from Power of Shazam! #12 (Feb. 1996).

Bulletman

NAME + ALIASES:
Jim Barr

KNOWN RELATIVES:
Susan Kent Barr (Bulletgirl, wife), Deanna Barr (Windshear, daughter), Pat Barr (father, deceased), unnamed mother (deceased)

GROUP AFFILIATIONS:
The Crime Crusaders Club, the "Squadron of Justice"

FIRST APPEARANCE:
Nickel Comics #1 (May 1940)
DC: Justice League of America #135 (Oct. 1976)

Bulletgirl

NAME: Susan Kent Barr

KNOWN RELATIVES:
Jim Barr (Bulletman, husband), , Deanna Barr (daughter), Lt. Kent (father)

GROUP AFFILIATIONS:
The Crime Crusaders Club, "Squadron of Justice"

FIRST APPEARANCE:
Master Comics #13 (April 1941)
DC: Justice League of America #135 (Oct. 1976)

Windshear

NAME: Major Deanna Barr

KNOWN RELATIVES:
Jim Barr (Bulletman, father), Susan Barr (Bulletgirl, mother)

FIRST APPEARANCE:
Power of Shazam!
#12 (Feb. 1996)

Bulleteer

NAME: Alix Harrower

KNOWN RELATIVES: Lance Harrower (husband, deceased)

GROUP AFFILIATIONS:
Seven Soldiers of Victory, "Justice League"

FIRST APPEARANCE:
Seven Soldiers: Bulleteer #1 (Jan. 2006)

Bulletman + Bulletgirl

Bulletman and Bulletgirl are tipped off by overhearing a call to her father, Lt. Kent. From Master Comics #38 (5 May 1943); by Otto Binder and his studio.
The Hawks and the Bullets pursue the Shade and Doctor Light. From Justice League of America #136 (1976); art by Dick Dillin and Frank McLaughlin.
Bulletgirl tries to save her husband from the wiles of the Dreamdancer. From Justice League of World's Finest Comics #255 (Feb./Mar. 1979); by E. Nelson Bridwell, Don Newton and Kurt Schaffenberger.

Jim Barr was the son of Sgt. Pat Barr, a policeman who was killed stopping a gangster. This left him orphaned, as his mother had died years before.

Jim vowed to follow in the steps of his father and became a scientist. But he was frail and so he was not accepted as a policeman. Instead, Barr became a brilliant criminologist and chemist. Jim created an 'anti-criminal' serum that was intended to help "bad" people overcome their dark side. He drank the serum himself and went to sleep. The next morning, Jim Barr had grown from five-foot-eight feet tall to six-four! He had gained 60 pounds of pure muscle and with it, extraordinary strength and and enhanced brain.

With his new extraordinary abilities, Jim decided to create a costume to 'terrorize' criminals. He invented a "gravity regulator helmet" that allowed him to fly, and thus he became Bulletman. The helmet also attracted then deflected bullets. Still, those in the police force considered Jim a weakling.

Susan Kent was Jim's girlfriend; her father was Sergeant Kent of the same police force and he was a little disdainful of Jim Barr, but accepted him for Susan’s sake. A year later, Susan also took the serum and became Bulletgirl. She wore a smaller helmet but had a lesser degree of powers. Sgt. Kent ultimately discovered Barr's secret identity.

In one adventure, a young boy named Tod Drake put on a play Bulletman costume and helped his hero in an adventure. The costume even apparently gave him super-strength, and they dubbed him "Bulletboy." (Master Comics #48–49) Their pet, Bulletdog, also flew courtesy of an anti-gravity collar.

During his first years combatting crime, Bulletman teamed with the famous Spy Smasher.

Bulletman at DC Comics

The first DC Comics appearance of Bulletman was in Justice League of America #135 (Oct. 1976). He was part of a never-named group of heroic “crusaders” from Earth-S (the parallel universe that was the home of Fawcett Comics characters).

Along with his wife Bulletgirl, Ibis, Spy Smasher, Mister Scarlet and Pinky, he was gathered together by the wizard Shazam and his emissary, the god Mercury. The heroes were mobilized against King Kull, who had imprisoned the Olympian Gods, thus decommissioning the power source of Captain Marvel and his "family."

Mercury gathered more heroes from Earth-One's Justice League of America and Earth-Two's Justice Society of America, who were teamed with the six heroes from Earth-S. (Justice League of America #135)

On Earth-S, an eclipse was created by two of King Kull's agents, the Shade and Doctor Light, who employed special satellites to keep halves of the planet in total darkness and light. Bulletman worked with Hawkman to pursue the Shade into the Louvre, where all the paintings had come to life. Meanwhile, Bulletgirl and Hawkgirl investigated the planet's oceans, which were turning to ice, and its mountains into monsters.

Kull then used the satellites to deploy a version of the Earth-Two Joker's laughing gas. It turned people into diamond and Bulletman (in his civilian identity of scientist Jim Barr) analyzed the gas. When the heroes discovered the satellites in orbit, they caused them to collide and all the strange effects were reversed. (#136)

When all the the heroes reconvened from their missions, King Kull used Red Kryptonite to send Superman into a rage. The team summoned Captain Marvel and his kin and all was resolved. Ibis and the other heroes were returned to their home worlds. (#137)

When Captain Nazi attacked with a mind-control weapon, Jim Barr remained curiously unaffected. (World's Finest Comics #253) He wasn't so lucky a second time; Captain Marvel's foe, Satan unleashed Dreamdancer to mesmerize all men in the city.

Bulletman turned on his own wife and Susan Barr contacted Mary Marvel for help. The women worked together, tricking Dreamdancer into performing her hypnotic dance backward, and the men were released. (#255)

Post-Crisis

Bulletman and Starman undertake a top secret mission in 1942. From Power of Shazam! #36 (Mar. 1998); by Jerry Ordway, Peter Krause and Dick Giordano.
The former Spy Smasher, Minute Man and Bulletman sit for an interview on WHIZ radio. From Power of Shazam! #8 (Oct. 1995); by Jerry Ordway and Peter Krause.
Ibis returns from his long sleep and recruits Bulletman. From Power of Shazam! #11 (Jan. 1996); by Jerry Ordway and Peter Krause.
Deanna Barr, aka Windshear, takes flight in her mother's old Bulletgirl uniform. From Power of Shazam! #43 (Oct. 1998); by Jerry Ordway and Dick Giordano.

In post-Crisis continuity, the core Marvel Family members were "new" to continuity. The other Golden Age heroes were said to have began operating during World War II out of "Fawcett City." One presumes that their Golden Age Fawcett Comics adventures stand (more-or-less) in post-Crisis DC continuity.

Wartime

In early 1940, the wizard Shazam came to Fawcett City with the sarcophagus of the mummy of Ibis. He awakened the sorcerer in order to combat Shazam's own evil daughter, Blaze. This activity, at the dawn of World War II, inspired a bevy of super-heroes. Bulletman and his partner, Bulletgirl, were among those who contributed to the effort. They teamed sporadically with other heroes from Fawcett. (Power of Shazam! #12)

In February 1942, Minute Man summoned Bulletman to Alaska for a top secret mission, along with Starman. The flying heroes were racing against the Nazis' rocket-troopers. (#35) They triumphed and made their way to the goal—a sighting of an alien monster! Before they could act, the Green Lantern Abin Sur arrived on the scene and subdued the monster. Sur plucked an alien worm known as Mister Mind from inside the monster and then used his ring to erase the heroes' memories of having seen him. (#36)

Bulletman did not know that there were other events occurring in New York simultaneously. The Nazi Edouard Laslo, aka the Poser, had disguised himself as Bulletman and led a successful attack on the U.S. warship, the SS Normandie. Footage of this (shot by Johnny Chambers aka Johnny Quick) would surface decades later. (#35)

In June 1945, Bulletman and Minute Man rescued Spy Smasher from Captain Nazi. This was the end of the war; Hitler had just died and the three heroes escaped in Spy Smasher's Gyrosub. They did not realize that the ship they were after (which sank) contained a chamber that housed the body of Adolf Hitler! (Power of Shazam! #8)

Postwar

After the war, Bulletman and his compatriots aged slowly in Fawcett City. This phenomenon was the result of Ibis, who cast a protective spell over Fawcett City before returning to his slumber. (Power of Shazam! #12)

Decades later, Jim Barr and his old friends Alan Armstrong (Spy Smasher) and Jack Weston (Minute Man) had gone public with their alter egos and they sat for an interview on the local radio, WHIZ. A new generation of heroes had emerged in Fawcett City, also linked to the wizard Shazam. Unbeknown to them, one was young Billy Batson, who was secretly Captain Marvel — whom they met at the radio station. The elder heroes knew Billy's father, C.C. Batson and offered to tell Billy stories about him. (Power of Shazam! #8)

Billy's sister, "Mary Marvel," reawakened the slumbering Ibis when she and Captain Marvel were fighting Blaze and her henchman, Black Adam. Ibis gathered a group of seven heroes to fight, including Bulletman. (#11) The heroes imprisoned Blaze inside the Rock of Eternity and send Black Adam to a distant star. (#12)

By this time, Jim's wife Susan had passed on. (Power of Shazam! #43) They had a daughter, Major Deanna Barr, who became a test pilot for the Air Force. Deanna met Captain Marvel when her plane, the Windshear, was brought down during a failed maneuver. ("Windshear" was also the codename used by Barr.) When they parted, she gave Cap a kiss — not knowing of course that he was a teenager. But Billy was smitten with her and agreed to a "date" with Deanna, as Captain Marvel. (#32)

When Captain Nazi returned, he organized a smear campaign against Bulletman based on restored footage of the sinking of the Normandie. It showed Bulletman clearly flying in cahoots with the Nazi saboteurs. But Bulletman could not tell the public about his alibi because his mission in Alaska was top secret. Deanna Barr enlisted help from Captain Marvel and the new Starman (Jack Knight).

Barr called a news conference where Ted Knight (Starman) vouched for their whereabouts, but the public was unswayed. But the culprit, Eduoard Laslo, had just been released from prison, and he was not keen on Captain Nazi. Laslo exonerated Bulletman by confessing to the ruse caught on film. (#35–36, Starman vol. 2 #40)

Deanna Barr became a costumed fighter as well when the heroes were battling Mister Mind. As Windshear, she donned her mother’s old Bulletgirl uniform and confronted a villainess called Chain Lightning. Bulletman joined her. (#43)

Jim and Deanna later attended a celebration following the Marvel Family's victory over Blaze, Black Adam and Sivana. (#47)

Powers

Bulletman's gravity helmet enables its wearer to fly, and also has the property of attracting to itself any bullets that are fired at its wearer; the bullets bounce harmlessly off. Jim Barr can produce the gravity helmet instantly, at any time.

Other Appearances

The silver-armed GI Joe Bulletman action figure that inspired his look in Kingdom Come.
Bulletman and Bulletgirl (with King Marvel, Mary Marvel and Whiz) join Superman's Justice League. From Kingdom Come #3 (1996); by Mark Waid and Alex Ross.
Bulletman and Bulletgirl are Fawcett City's saviors. From Convergence Shazam #1 (June 2015); by Jeff Parker and Evan Shaner.

GI Joe and Kingdom Come

In 1975, Hasbro issued a Bulletman action figure as part of the GI Joe line of toys. Much later, this figure inspired the look of Bulletman in DC's Kingdom Come.

Versions of Bulletman and Bulletgirl appeared in Kingdom Come #2–4 (1996), a series set in an "Elseworlds" future. The Revelations supplement to the series describes them as looking like a "modern steel-coated human bullet" and remarks that Bulletman's uniform design was an homage to the steel-armed look of the G.I. Joe Bulletman doll.

Convergence

In the "Convergence" event (2015), it was revealed that Brainiac had saved cities from various points in time and reality. One of them was the pre-Crisis Earth-S. All super-powers had been nullified, so Bulletman and Bulletgirl (with their technology-based powers) became the city's primary protectors instead of the Marvel Family. (Convergence Shazam #1–2)

Bulleteer

 
Alix Harrower, the reluctant Bulleteer. From Seven Soldiers: Bulleteer #3 (Apr. 2006); by Grant Morrison, Yanick Paquette and Serge LaPointe.
 
… And the "spear thrown by mighty Aurakles" — the reluctant Bulleteer — lands the final blow against the Sheeda Queen. From Seven Soldiers #1 (2006); art by J.H. Williams III.

The Bulleteer was a woman named Alix Harrower. Her husband Lance was obsessed with developing technology that would give him super-powers. He perfected a "smartskin" that would transform one's skin into something stronger than steel. Lance hoped that he and Alix would become the modern-day successors to the original Bulletman and Bulletgirl, but the smartskin reacted badly on him. When he touched Alix, its effect spread to her. Lance died at the hospital and Alix's life was ruined.

Alix even entertained suicide, but the task was literally impossible. Alix was invited by the Vigilante to join a new group of Seven Soldiers, but she got cold feet at the last moment and did not go. (Seven Soldiers: Bulleteer #1) All the heroes who did show up that day were massacred. (Seven Soldiers #0)

The Bulleteer never knew that she was also the direct descendant of Earth's first super-hero, mighty Aurakles. After acquiring super-powers, she consistently refused her destiny as a hero. As it was, she became the so-called "spear that was never thrown" in the war with the evil Sheeda. Despite her reluctance, she took on investigatory work, and came to visit the Soldiers' old enemy, the Hand (Ramon Solomano) in prison. She interrogated him about the return of the terrible Nebula Man. (Seven Soldiers: Bulleteer #2)

Alix appeared at a super-hero fan convention, where she met a mysterious woman named Susan Parr; who claimed to have worked with Bulletman. (#3)

Her roommate, Sara Smart (#3) turned out to be a villain called Sally Sonic — and also her husband's mistress! They fought while driving through Manhattan (#4) and in the scuffle, their car was launched into the air and came crashing into the horrible Sheeda Queen, killing her for good. (Seven Soldiers #1)

The Bulleteer was later recruited by Firehawk to form a team that called itself "the JLA." This failed concept was doomed and appeared only once. (52 #24)

Bulletman Appearances

» FEATURED APPEARANCES:  

  • Gift Comics #1–3
  • Whiz Comics #25, 27, 39, 47, 106

DC:

  • Convergence Shazam #1–2 (2015)
  • Infinite Crisis #6 (cameo; 2006)
  • Justice League of America #135–137
  • Kingdom Come #2, 4 (1996)
  • Power of Shazam! #8, 11, 12, 32, 35–36, 43
  • Shazam! #34 (1978)
  • Starman vol. 2 #39–40
  • Superman and Batman: World's Funnest (cameo, 2000)
  • Tales from the Dark Multiverse: Crisis on Infinite Earths #1 (cameo; 2021)
  • World's Finest Comics #253–255 (1979)

» SERIES:

  • Master Comics #7–106 (1940–1949)
  • Nickel Comics #1–8 (1940)
  • America's Greatest Comics #1-8 (1941–1943)
  • Bulletman, 16 issues (1941–1946)
  • Seven Soldiers: Bulleteer, 4-issue limited series (2006)

 

NAME + ALIASES:
Chase Yale

FIRST APPEARANCE:
Fawcett: Wow Comics #6 (Summer 1942)
DC (only appearance): Power of Shazam! #12 (Feb. 1996)

Commando Yank

Chase Yale doffs his disguise and shows the Nazis the prowess of the Commando Yank. From Wow Comics #6 (July 15, 1942); creators uncertain.

Commando Yank was a masked, non-super-powered hero who was a master of disguise. He first appeared in Wow Comics #6 (July 15, 1942). The character was apparently created by Charles Sultan under the employ of Chesler studios. The strip later featured art by Carl Pfeufer and Dan Barry.

In the beginning, this red-blooded American solider led a small band of English fighters. He wore a gray tunic and pants, a blue weapons belt, black boots with red-and-white socks, and a blue hood with a built-in mask. On his chest he wore a large emblem of a blue star.

On a solo reconnaissance mission in Norway, he disguised himself as an old fisherman to root out some Nazi troopers. When they found him on his disguised speedboat, Commando Yank battled his way free and took off for the British coast.

Inside a dilapidated fishing shelter, the Yank descended a secret stairway that led to an underground tunnel — to the secret Base 33. He and his men made plans to return to Norway, destroy radio and supply lines, and take German prisoners if they could.

In beetle boats, the commandos invaded the Norwegian coast accompanied by two British destroyers and air cover by a wing of Hampden bombers. Commando Yank was hit by a sniper's bullet in the shoulder but fought fiercely, killing the sniper with his own pistol and proceeding to defend himself hand-to-hand against Nazi troopers. The commandos won the day and returned to England.

His first few adventures were very similar, featuring different European locales and resisting Hitler's crew. In Holland, Commando Yank disguised in wooden shoes and a cap. He narrowly prevented Baron Glutz from causing a disastrous hole in the dike facing the Zuider Zee. (America's Greatest Comics #7)

Commando Yank's real name was not revealed for almost a year, in Wow Comics #13 (May 7, 1943). He was Chase Yale, a reporter working for the American Broadcasting System and using shortwave to broadcast across the channel to occupied France and beyond. He used a speedboat to slip through the Nazi coastal patrols into France. There he met with underground leaders and plotted the disruption of German plans.

Yale resided in the Hotel Aster, where his room was directly across from the Commando Yank's secret headquarters. Chase would simply leap from one window to the other. Yale pretended to disbelieve the rumors of the masked Commando Yank, the terror of the Nazis. And the Nazis almost caught the Commando because of Yale's broadcasts.

The writing of this feature was unoriginal. Commando Yank fought the dread Black Dragon Society in Wow Comics #18 (Oct. 1943). Minute Man previously fought the Black Dragon Society in Master Comics #22 (Jan. 1942). The art in this story (perhaps by Phil Bard) was plainly modeled on the style of Jack Kirby. Also, the name of the evil Society was probably lifted from DC's All-Star Comics #12 from the previous year. And repeatedly, Chase was referred as Carter Yale.

In the tale itself, Yale learned about the plight of Americans living in a section of Tokyo called Little America. The Chinese and American forces were helpless to save them from execution at the hands of the Black Dragons —who intended to throw them into the volcanic Mount Fujiyama.

Commando Yank parachuted onto Mount Fuji, dispatched the Black Dragons and rescued the Americans. Incredibly, he captured the Japanese Emperor and forced him to free the Americans. After this was accomplished, the Commando fought for his own escape. During this, the Emperor ordered a second attack on Pearl Harbor! But American forces were prepared and the Japanese fleet was easily destroyed. In the end, the Commando Yank left the Emperor alive to avoid creating a martyr. (Wow Comics #18)

His missions shifted more into the Pacific theater, where he continued his newsreel coverage of the war. Commando Yank aided General MacArthur in liberating the Philippines, destroying a Japanese munitions plant and freeing Filipino slave-laborers. (MacArthur does the heavy lifting of freeing the island at the end.) (#36)

Perhaps Fawcett had stockpiled stories during the war (when creators were being lost to military service) because the Yank's wartime tales continued for a while after V-E Day and V-J Day, as "Official War Archives." These feel rather recycled: Commando Yank battled Doctor Yaki on a secret volcanic island base. Yaki invented a serum that made men into brutal, giant gladiators. (This same idea was used many times by Gardner Fox, whose Professor Hugo Strange and Mister Who both used similar formulas.) Our Yank infiltrated the base and blew the whole thing to kingdom come. (#40)

The Commando Yank's postwar tales became a spy-game where Chase Yale traveled the world for his newspaper and moonlighted as the costumed freedom fighter for the advancement of the United Nations. For example Chase was summoned by his editor from Brazil to Cuba. A cryptic note led the Yank to prevent an assassination plot on a young woman who was set to assume the throne of Slovenia. He freed her from handcuffs and narrowly avoided a collision between two boats. (#47)

The final "Commando Yank" strip appeared in Wow Comics #64 (Mar. 1948).

At DC Comics

This is Commando Yank's sole DC appearance, in a flashback shot from Power of Shazam! #12 (Feb. 1996); by Jerry Ordway and Peter Krause.

Commando Yank has never made a full, in-story appearance at DC Comics. He was shown in a flashback to the 1942 formation of a group of Fawcett City heroes. (Power of Shazam! #12) Considering his wartime career abroad, it seems unlikely that he could have teamed with them very often.

In post-Crisis continuity, the core Marvel Family members were "new" to contemporary continuity. The other Golden Age heroes were said to have began operating during World War II, out of "Fawcett City." One presumes that their Golden Age Fawcett Comics adventures stand (more-or-less) in post-Crisis DC continuity.

Powers

Commando Yank was an ordinary soldier without any super-human abilities. He was a skilled hand-to-hand combatant, and a master of disguise.

It was suggested that he was a fair linguist and was able to speak many different languages including French, Dutch, Chinese and Japanese.

Appearances of Commando Yank

» FEATURED APPEARANCES:  

  • America's Greatest Comics #4–7 (1942–1943)
  • Gift Comics #2 (1942)
  • Whiz Comics #102 (1948)

DC:

  • Starman vol. 2 #40 (1998)

» SERIES:

  • Wow Comics #6–64 (1942–1948)

Ibis

NAME + ALIASES:
Prince Amentep

KNOWN RELATIVES:
Taia Toth (wife)

GROUP AFFILIATIONS:
"Squadron of Justice"

FIRST APPEARANCE:
Fawcett:
Whiz Comics #2 [1] (Feb. 1940)
DC:
Justice League of America #135 (Oct. 1976)

Princess Taia

NAME + ALIASES:
Princess Taia of Thebes

KNOWN RELATIVES:
Prince Amentep (Ibis, husband)

GROUP AFFILIATIONS:
None

FIRST APPEARANCE:
Fawcett:
Whiz Comics #2 [1] (Feb. 1940)
DC:
Justice League of America #135 (Oct. 1976)

Ibis II

NAME + ALIASES:
Danny Kasim Khalifa

KNOWN RELATIVES:
Unnamed parents and sister

GROUP AFFILIATIONS:
None

FIRST APPEARANCE:
Helmet of Fate: Ibis the Invincible #1 (March 2007)

Ibis the Invincible

Ibis is reunited with his wife, Taia, in a European museum. From Whiz Comics #2 [1] (Feb. 1940); by
King Kull gets excited; Mercury recruits Ibis. From Justice League of America #135 (1976); by E. Nelson Bridwell, Dick Dillin and Frank McLaughlin.

Prince Amentep, was the son of an Egyptian Pharaoh in the 12th dynasty — more than 4,000 years ago. The prince became a sorceror but he was no match for the evil Black Pharaoh, who imprisoned him. A relative of the Prince managed to give him the Ibistick, a powerful magical wand with near limitless power. Amentep escaped and created a sword and shield to finish his enemy.

But during the heat of the battle, his beloved Princess Taia of Thebes was slain by an arrow. Ibis cast a powerful spell to save Taia. She would be restored by sleeping for the next 40 centuries; he joined her in this suspended animation.

By the 1940s, his sarcophagus found its way to an American museum where they dubbed him "Ibis" after of the native bird inscribed on its surface. The Prince somehow awoke on his own and quickly made his way back to Egypt in search of his lost bride. He produced the money and possessions he needed with a mere wave of the Ibistick.

He learned that Taia's mummy had been unearthed and shipped to Europe. But immediately upon freeing her from slumber, a crook swiped his Ibistick. Despite his wielding unlimited power, it could be easily taken from him. (Whiz Comics #2 [1])

The couple created a new home for themselves in the United States where they began a quest for justice, battling mystical enemies who threatened tworld peace.

DC Comics

Prince Ibis and Princess Taia actually made two reprint appearances before their formal DC reintroduction. The first was in Detective Comics #441 (June/July 1974), which reprinted an Ibis story from Whiz Comics #95 (Mar. 1948). And the entire contents of Whiz Comics #2 [1] (Feb. 1940) was reissued as a tabloid-sized edition called Famous First Edition #F-4 (Oct./Nov. 1974).

The first actual DC Comics appearance of Ibis was in Justice League of America #135 (Oct. 1976). He was part of a never-named group of heroic “crusaders” from Earth-S (the parallel universe that was the home of Fawcett Comics characters).

Along with Bulletman and Bulletgirl, Spy Smasher, Mister Scarlet and Pinky, he was gathered together by the wizard Shazam and his emissary, the god Mercury. The heroes were mobilized against King Kull, who had imprisoned the Olympian Gods, thus decommissioning the power source of Captain Marvel and his "family."

Mercury gathered more heroes from Earth-One's Justice League of America and Earth-Two's Justice Society of America, who were teamed with the six heroes from Earth-S. (Justice League of America #135)

Ibis worked with two Green Lanterns to intercept Mister Atom's attack on a model city in Montreal. They traced the source of Atom's aura to a spaceship manned by Brainiac. After disabling Brainiac's power, Ibis sent Mister Atom into space.

When all the the heroes reconvened from their missions, King Kull used Red Kryptonite to send Superman into a rage. The team summoned Captain Marvel and his kin and all was resolved. Ibis and the other heroes were returned to their home worlds. (#137)

At this time, Ibis and Taia (who appeared briefly) were preparing to move in to a new suburban home outside New York City.

Post-Crisis

Mary Marvel wakes Ibis from decades-long sleep. From Power of Shazam! #11 (Jan. 1996); by Jerry Ordway and Peter Krause.
Ibis assents to Shazam's request. From Power of Shazam! #12 (Feb. 1996); by Jerry Ordway and Peter Krause.
Taia takes over Ibis' duties. From Power of Shazam! #44 (Dec. 1998); by Jerry Ordway and Dick Giordano.
Taia and Ibis are taxed to the limit by an ancient magical entity. From Seven Soldiers: Zatanna #1 (June 2005); by Grant Morrison, Ryan Sook and Mick Gray.

In post-Crisis continuity, the core Marvel Family members were "new" to contemporary continuity. The other Golden Age heroes were said to have began operating during World War II, out of "Fawcett City." One presumes that their Golden Age Fawcett Comics adventures stand (more-or-less) in post-Crisis DC continuity.

Prince Amentep of ancient Egypt was chosen by Thoth (the god of wisdom) to bear the Ibistick, a magic wand which could grant its owner's every wish. Amentep and his lover, Taia Toth, had everything their hearts desired but they were oppressed by Amentep's cruel uncle, the Black Pharaoh. Using the Ibistick, they put themselves under a spell of sleep and vowed to wake in "more interesting times." Believed to be dead, their mummified bodies were later found by archaeologists and brought to separate museums. In the 1940s, Amentep's sarcophagus was acquired by the wizard called Shazam and ended up in Fawcett City.

Immediately upon begin awakened by Shazam, Amentep pined for Taia. He took the name Ibis (as the museum employees had nicknamed him) and set out in search of his lost love. Once reunited, Ibis began operating as a "mystery man" and joined a loose affiliation of heroes who worked with Shazam in Fawcett City. The Black Pharaoh also resurfaced, kept alive by dark sorcery.

After the war, Ibis asked Shazam to return him to mystical sleep. Before doing so, Shazam used the Ibistick to cast a protective barrier around Fawcett City. This magic prevented demons from entering the city and slowed the march of time in various ways. (This explained why Fawcett's wartime heroes aged slowly and why the city retained its classic flavor.)

Ibis remained asleep in the museum for decades, where he was reawakened by Mary Marvel during a battle against Shazam's daughter, Blaze. Ibis helped defeat another son of Egypt, Black Adam. Ibis then chose to become the caretaker at the Rock of Eternity while Shazam traveled for a while. (Power of Shazam! #12)

When Shazam returned to his duties, Ibis left Fawcett City. Mary tried to track him down via his wife, Taia. She was working as a model, and in fact she had encountered Captain Marvel during one of her jobs. (Power of Shazam graphic novel) By the time they found Ibis, his god had abandoned him and his powers were waning; the Ibistick was useless. They returned with Ibis to the Rock. (#31) Both Shazam and Ibis were losing their powers because of the so-called "Genesis Wave" sweeping over Earth. (#29)

Once that crisis was resolved, Ibis taxed his powers to the limit. The Venusian worm called Mister Minddestroyed a Fawcett suburb with a nuclear bomb, and Ibis absorbed much of the bomb's destructive force. (#38) He withered and was severely depleted; using his own talisman drained his physical strength. Taia placed him back in suspended animation. (#43–44)

Taia remained active and attended a celebration following the Marvel Family's victory over Blaze, Black Adam and Sivana. (#47)

Ibis and Taia continued to go in and out of "hibernation." Both of them apparently died on a mission with Zatanna, (Seven Soldiers: Zatanna #1) but they soon resurfaced again.

Ibis II: Danny Khalifa

From Helmet of Fate: Ibis (Mar. 2007); by Tad Williams and Phil Winslade.

Whatever the reason, Ibis and Taia were not killed that day. Their last adventure was in service of the helmet of Fate, an artifact of the Lords of Order. After the death of the previous Doctor Fate, his helmet appeared to Ibis and Taia. They tried in vain to keep it away from the dark god, Set. The effort drained them so Ibis placed Taia in deep slumber and reached out to someone who could succeed them in their task.

He found 17-year-old Danny Kasim Khalifa. As Ibis put it, Danny had "the blood of the Hekau in you — the magician kings of old Egypt." Danny unwillingly took up the Ibistick and helped shepherd Ibis and Taia back into deep sleep.

Danny was instructed to find their patron, Thoth. He performed a spell from the Internet and was transported into the god's presence. Thoth transformed Danny into a golden-clad warrior and sent him to get the helmet back from Set. Danny succeeded, then put a new spell on it to ensure that no evil force could retrieve it. Thoth canonized Danny's name in the list of the Ibistick's masters. (Helmet of Fate: Ibis)

During a struggle for the supremacy of Hell, Thoth bade Danny to intervene and sent the power-stealing mystic called Black Alice to recruit him. She betrayed him immediately. (Reign in Hell 2–3) Ibis was soon found by Zatanna (#4), with whom he remained through the rest of their campaign.

Powers

Ibis wields the Ibistick, a wand which enables him to perform magic, warns him of impending danger by vibrating, and acts as a lie detector when Ibis is interrogating anybody. If Ibis loses hold of the Ibistick he loses his magic powers. If someone else gets a hold of the Ibistick and commands it to injure Ibis, however, the stick will inflict upon its holder the injury wished against its true owner.

Others

In DC Comics, there was a space character called "Ibis from Mars" that appeared in Mystery in Space #7 (April/May 1952).

In DC's "Rebirth" era, Ibis was identified as an agent of the Lords of Order. His body was possessed by the Lord named Brother Pattern, via the breastplate of Hoku. (Justice League Dark vol. 2 #8–10, 12)

Appearances of Ibis and Taia

» FEATURED APPEARANCES:

  • All Hero Comics #1 (1943)
  • America's Greatest Comics #4 (1942)
  • Bulletman #2, 4 (1941)
  • Captain Marvel Adventures #5, 19, 25
  • Gift Comics #1–3

DC:

  • DCU Villains Secret Files #1 (cameo; 1999)
  • Infinite Crisis #6 (cameo; 2006)
  • Justice League of America #135–137
  • The Power of Shazam! #11, 12, 18, 29, 31, 38, 43, 44
  • Seven Soldiers: Zatanna #1 (2005)
  • Starman vol. 2 #40
  • World's Finest Comics #254 (cameo; 1978)

Ibis II (Danny Khalifa):

  • The Helmet of Fate: Zauriel #1 (2007)
  • Justice League of America vol. 2 #47 (cameo; 2010)
  • Justice League Dark #8–10, 12 (2019)
  • Superman #683 (cameo; 2009)

» SERIES:

  • Ibis, 6 issues (1943–1948)
  • Whiz Comics, 155 issues (1940–1953)
  • Helmet of Fate: Ibis the Invincible #1 (2007)
  • Reign in Hell, 8-issue limited series (2008)

NAME + ALIASES:
Unrevealed

FIRST APPEARANCE:
Master Comics #1 (Mar. 1940)

APPEARANCES: Master Comics #1–6

Master Man

The covers of all six oversized issues of Master Comics (1940).
Master Man is a different kind of marvel — a supernormal specimen of humanity! From Master Comics #1 (Mar. 1940); art by Charles Sultan.

Master Man has never appeared in DC Comics but the character has a noteworthy footnote that is related to DC.

It's somewhat astonishing: just one month after unveiling Captain Marvel, Fawcett produced a second Superman knockoff — the Master Man. The character's brief time in Master Comics was unique; the book's first six editions experimented with a larger-sized format (10½ x 14"). According to Wikipedia's sources, Fawcett was forced to discontinue the "Master Man" feature under threat of an infringement lawsuit from National Comics (DC). National had just forced a similar shutdown at Fox, whose Wonder Comics #1 (May 1939) featured a "Wonder Man."

A symbol of Aryan perfection, the supernormal Master Man was, "Stronger than untamed horses! Swifter than raging winds! Braver than mighty lions! Wiser than wisdom, kind as Galahad." As a boy, he was weak, until a "wise old doctor" gave him a Vitacap, a capsule of exotic vitamins. Master Man built a castle on the highest mountain, wherefrom he could watch for evildoers through his Troublescope. (Master Comics #1)

While Captain Marvel was personable, even relatable, Master Man was mysterious. Master Man singlehandedly took down the warring King Adolfuss and made way for allied military forces. (#2)

Fawcett abandoned the large format with issue #7 (Oct. 1940), when Master Comics absorbed the features from the cancelled Slam-Bang Comics, and "Bulletman" moved over from Nickel Comics to become Master's cover star. After issue #22 (Jan. 1942), the title was better known as the regular home of Captain Marvel Jr., drawn by the fan favorite artist, Mac Raboy; it ran through issue #133 (1953).

Powers

Master Man could leap great distances, possessed super-strength and speed, and his skin could resist bullets and flames. He swam across the entire ocean. His increased intellect allowed him to stay one step ahead of the common crook.

NAME + ALIASES:
Lieutenant Jack Weston

GROUP AFFILIATIONS:
The Crime Crusaders Club

FIRST APPEARANCE:
Master Comics #11 (Feb. 1941)
DC: Shazam! #31 (Sept./Oct. 1977)

Minute Man

Minute-Man is daring as all get-out in pursuit of Illyria, the Queen of Spies. From Master Comics #16 (July 1941); art by Charles Sultan.
Minute Man faces off against the wiles of the infamous Nazi, Hata Hari! From Master Comics #38 (May 5, 1943); art by Phil Bard.
Jack Weston jumps back into action. From Shazam! #31 (1977); art by Kurt Schaffenberger and Bob Wiacek.

Jack Weston's father, Robert Weston had died heroically in France 20 years before, a legacy that led General Milton to choose him to serve in a unit of hand-picked, elite men. Jack was "strong, brave and alert" and en route to his first mission, his train was attacked by spies and he quickly changed into Minute-Man — the "one man army." The saboteur was a masked man, whom Minute-Man threw to his death. His superiors doubled down on their attacks against this new hero. (Master Comics #11)

In his earliest appearances, his name was hyphenated and he wore no mask. His name became unhyphenated in Master Comics #22 (Jan. 1942) and his costume was changed to include a mask in Master Comics #27 (June 1942).

A frequent foe was Illyria, the Queen of Spies (Master Comics #12), and other femmes fatales.

At DC Comics

At DC Comics, all Fawcett characters were said to live in a parallel universe, on "Earth-S." Here, Captain Marvel's adventures continued. When young Billy Batson (Captain Marvel) and his "Uncle" Dudley were on a cross-country tour for WHIZ radio, they stopped to see Jack Weston in Columbus, Ohio. There the former Minute Man had become a restaurateur.

During dinner, they were besieged by Mister Mind's Rainbow Squad: an army of six women whose powers aligned with Shazam's (Dauntless for courage, Sibyl for wisdom, Dynamoll for atomic radiation, Virago for strength, Gibralta for her light aura, and Celeritas for speed). Minute Man helped free Billy and overcome the Squad; he was so exhilarated by the adventure, he decided to return to crime fighting. (Shazam! #31)

Minute Man also made a cameo in Shazam! #34 (Mar./Apr. 1978), during a flashback of Captain Nazi's life.

Post-Crisis

A retro-styled cover of Power of Shazam! #8 (Oct. 1995); art by Jerry Ordway.
Captain Marvel Jr. meets Minute-Man: Jack Weston. From Power of Shazam! #19 (Dec. 1998); by Jerry Ordway and Peter Krause.

In post-Crisis continuity, the core Marvel Family members were "new" to contemporary continuity. The other Golden Age heroes were said to have began operating during World War II, out of "Fawcett City." One presumes that their Golden Age Fawcett Comics adventures stand (more-or-less) in post-Crisis DC continuity.

In early 1940, the wizard Shazam came to Fawcett City with the sarcophagus of the mummy of Ibis. He awakened the sorcerer in order to combat Shazam's own evil daughter, Blaze. This activity, at the dawn of World War II, inspired a bevy of super-heroes. Minute Man was among those who contributed to the effort. He teamed sporadically with other heroes from Fawcett. (Power of Shazam! #12)

In June 1945, Minute Man, Spy Smasher and Bulletman clashed one final time with Captain Nazi (it was not their first tussle with the villain, who in the Golden Age was the enemy of Captain Marvel Jr.). They pursued the villain in Spy Smasher's Gyrosub, but little did they know that Nazi left his precious cargo at the bottom of the sea—it contained the body of Hitler in suspended animation! Captain Nazi placed himself in an additional capsule and would not awaken for decades. (#8)

After the war, Minute Man and his compatriots aged slowly in Fawcett City. This phenomenon was caused by Ibis, who cast a protective spell over Fawcett City before returning to his slumber. (Power of Shazam! #12)

Postwar

In recent times, Jack Weston and his wartime friends remained active in Fawcett City affairs. They sat for an interview at WHIZ radio about their meeting with Captain Nazi in 1945. It was then that Nazi returned to attempt to retrieve the body of his Führer. But the capsule had failed and Hitler's body long dead. (#8) Captain Nazi was subsequently captured by the Marvel Family. (#9)

Captain Nazi was held at S.T.A.R. Labs and Minute Man was still working for the Justice Department when Captain Marvel Jr. attacked the villain there. Weston revealed that he wore the shirt from his old costume underneath as a good-luck charm. Jack convinced the teen not to kill Captain Nazi and together they subdued him again with a special knockout gas. Minute Man had an unidentified partner on this case; he was older and wore an eye patch. (Power of Shazam! #19)

Weston attended a celebration following the Marvel Family's victory over Blaze, Black Adam and Sivana. (#47)

Minute Man remained at least semi-active in the military and continued working with the Marvel Family behind the scenes. He tasked Mary to keep an eye on a special weapon that the Mist had planned to steal. (Starman: The Mist #1)

Minute Man was reportedly killed by the Fourth Reich, whose mission was to destroy the legacy of all heroes whose identities were closely tied to America itself. (Justice Society of America vol. 3 #3)

Other Minute Men

In Golden Age DC Comics, the Minute Men of America were sidekicks to the Golden Age Hourman, first appearing in Adventure Comics #54 (Sept. 1940).

The new Minute Man is washed up. From One-Star Squadron #1 (Feb. 2022); by Mark Russell and Steve Lieber.

A new Minute Man was introduced in the 2022 series One-Star Squadron, the "Rebirth" era of DC publishing. This pathetic character was named was "Terry"; his costume was Revolutionary War-themed and no connection was ever given to the Golden Age hero. Terry's heroic exploits had been made into a movie, Minute Man: Freedom Isn't Free, but now he was forced to take odd jobs working for HEROES4U, where third-rate super-heroes were hired to perform mundane tasks. (One Star Squadron #1)

Terry was addicted the drug called Miraclo, invented by Hourman to give super-strength for one hour. This version of Miraclo lasted only one minute, so his manager, the Red Tornado was understandably cautious about doling out his assignments. (#2)

Terry was approached by Lex Luthor to betray HEROES4U but instead of working for Luthor, his drug-addled state led him to burn down the office. Red Tornado discovered that another hero (Gangbuster) had died in the fire, so he gave Minute Man cash and ordered him to disappear. (#5) Terry tried to overdose on Miraclo, but was rescued; he managed to turn his life around. (#6)

Appearances of Minute Man

» FEATURED APPEARANCES:

  • Bulletman #2, 3, 4, 11
  • Gift Comics #1 (1942)

DC:

  • Infinite Crisis #6 (cameo; 2006)
  • Power of Shazam! #8, 12, 19, 47
  • Shazam! #31, 34 (1977–1978)
  • Starman vol. 2 #40 (1998)
  • Starman: The Mist #1 (1998)
  • World's Finest Comics #254 (cameo; 1978)

» SERIES:

  • America's Greatest Comics #1–7 (1941–1943)
  • Master Comics #11–49 (1941–1944)
  • Minute Man, 3 issues (1941–1942)
  • One-Star Squadron, 6-issue limited series (2022)

Mister Scarlet

NAME + ALIASES:
Brian Butler

KNOWN RELATIVES:
Pinky Butler (adopted son)

GROUP AFFILIATIONS:
"Squadron of Justice"

FIRST APPEARANCE:
Fawcett: Wow Comics #1 (Winter 1940/1941)
DC: Justice League of America #135 (Oct. 1976)

Pinky

NAME + ALIASES:
Pinky Butler, alias Pinky, Mister Scarlet II

KNOWN RELATIVES:
Unnamed mother (deceased), Brian Butler (adoptive father)

GROUP AFFILIATIONS:
"Squadron of Justice"

FIRST APPEARANCE:
Wow Comics #4 (Winter 1941/1942)
DC:
Justice League of America #135 (Oct. 1976)

Mister Scarlet

Mister Scarlet's greusome foes, the Black Thorn and the Laughing Skull.From Wow Comics #3 (Fall 1941); art possibly by Jack Binder.
Brian Butler and Pinky "strip for action"! From Wow Comics #6 (July 15, 1942); creators uncertain.
Batman, Robin, Mister Scarlet, and Pinky face the Joker of Earth-Two and the Weeper. From Justice League of America #136 (1976); art by Dick Dillin and Frank McLaughlin.

Mister Scarlet was the cover star of Fawcett's first issue of Wow Comics (Winter 1940/1941). Drawn by Jack Kriby, the first story was set in Gotham City, where by night, the celebrated prosecutor Brian Butler brought to justice "those who those who escape the law through its legal loopholes." Mister Scarlet was cigarette-smoking and ruthless; he even used a gun to force a confession, then woke his secretary, Cherry Wade, in the middle of the night to "take a letter." He entrusted his double identity with her.

Mister Scarlet fought dark villains. His first masked foe was the hooded Ghost and his gang. (Wow Comics #1) The Black Thorn wore a curious helmet and used a "Mummy Ray" to kill. The Black Clown commanded a giant snake. And the Laughing Skull left cleverly written tombstone messages along with his victims's bodies. (#2)

A 14-year-old boy named Pinky fantasized about meeting Mister Scarlet. In the night, his widowed mother was killed by Mr. Hyde and the next day Brian Bulter was assigned to take Pinky to the orphanage. Hyde turned out to be the head of the orphanage, Dr. Jelke. Pinky alerted Brian, who responded as Mister Scarlet. Meanwhile, Pinky had made his own costume and mask and investigated too. They found Jelke dabbling in black magic and after reverting to "normal," he killed himself. Several days later, Brian Butler formally adopted Pinky. This "Whiz Kid" agreed to keep Brian's secret if Mister Scarlet would take him as a crime fighting partner. By day, Pinky helped at the law office and Miss Wade became a sort of secondary parent. (#4)

As Fawcett kid sidekicks go, Pinky debuted just after Captain Marvel Jr., in Whiz Comics #25 (Dec. 1941). This was well over a year after Robin the Boy Wonder kickstarted the idea.

At DC Comics

The first modern DC Comics appearance of Spy Smasher was in Justice League of America #135 (Oct. 1976). He was part of a never-named group of heroic “crusaders” from Earth-S (the parallel universe that was the home of Fawcett Comics characters).

Along with Bulletman and Bulletgirl, Ibis and Spy Smasher, Mister Scarlet and Pinky were gathered together by the wizard Shazam and his emissary, the god Mercury. The heroes were mobilized against King Kull, who had imprisoned the Olympian Gods, thus decommissioning the power source of Captain Marvel and his "family."

Mercury gathered more heroes from Earth-One's Justice League of America and Earth-Two's Justice Society of America, who were teamed with the six heroes from Earth-S. (Justice League of America #135)

Mister Scarlet and Pinky were teamed (ironically) with Batman and Robin on Earth-Two. There King Kull had installed satellites to terrorize the planet. King Kull's agents here were the Earth-Two Joker and the Weeper. Kull's satellites modified the Joker's laughing gas so that it turned people into diamond. The heroes found the satellites in orbit and caused them to collide, and all the strange effects were reversed. (#136)

When all the the heroes reconvened from their missions, King Kull used Red Kryptonite to send Superman into a rage. The team summoned Captain Marvel and his kin and all was resolved. Ibis and the other heroes were returned to their home worlds. (#137)

Post-Crisis

Pinky debuts as Mister Scarlet II, rescuing Freddy Freeman from Chain Lightning. From Power of Shazam! #44 (Dec. 1998); by Jerry Ordway and Dick Giordano.

In post-Crisis continuity, the core Marvel Family members were "new" to contemporary continuity. The other Golden Age heroes were said to have began operating during World War II, out of "Fawcett City." One presumes that their Golden Age Fawcett Comics adventures stand (more-or-less) in post-Crisis DC continuity.

The original Mister Scarlet was retired and Pinky became Mister Scarlet II. When the villainess called Chain Lightning threatened Freddy Freeman, Mister Scarlet leapt to his rescue! He revealed to Freddy that he used to be called "Pinky," and that the name that was problematic during the Red Scare era. (Power of Shazam! #44)

Due to a spell cast by Ibis in the 1940s (#12), Pinky had aged slowly and was still in prime physical shape.

DC Rebirth

Pinky is revealed among the "lost children" of the Golden Age. From Stargirl: The Lost Children #4 (Apr. 2023); by Geoff Johns and Todd Nauck.
The "bad boy" Mister Scarlet of Earth-22. From Kingdom Come #2 (1996); by Mark Waid and Alex Ross.

The events of Power of Shazam! are not valid in DC's Rebirth continuity (2016).

In this reality, Pinky and scores of other child sidekicks were kidnapped by the Childminder and kept on a hidden island. These children were completely forgotten by their friends and family. (Stargirl: The Lost Children #4–5) Pinky was the only character from Fawcett Comics.

The JSA's Stargirl led them to freedom and Pinky and the others were brought back into the contemporary "real world" — and retained their youth. (#6)

Others

A red-skinned Mister Scarlet appeared in Kingdom Come #2–3 (1996), a series set in an "Elseworlds" future (often referred to as Earth-22). Reportedly, Alex Ross referred to him as a "pre-Savage Dragon."

Appearances of Mister Scarlet

» FEATURED APPEARANCES:

  • Bulletman #2, 3, 4, 11
  • Captain Marvel Adventures #22 (1941)
  • Gift Comics #1 (1942)
  • Master Comics #27 (1942)
  • Whiz Comics #27 (1942)

DC:

  • Justice League of America #135–137
  • Superman and Batman: World's Funnest (cameo; 2000)
  • World's Finest Comics #254 (cameo; 1978)

» SERIES:

  • America's Greatest Comics #1–7 (1941–1943)
  • Wow Comics #1–69 (1940–1948)

NAME + ALIASES:
Mickey Malone

KNOWN RELATIVES:
Unnamed father (deceased)

GROUP AFFILIATIONS:
U.S. Air Corps

FIRST APPEARANCE:
Fawcett:
Wow Comics #6 (July 15, 1942)
DC (only appearance): Power of Shazam! #12 (Feb. 1996)

Phantom Eagle

Young Mickey Malone defies the military and takes flight on his own, as the Phantom Eagle. From Wow Comics #6 (July 15, 1942); creators uncertain.

Mickey Malone was a precocious pilot who began flying in his teens. When he tried to enlist in the U.S. Air Corps, he was rejected because of his age. Instead he was appointed to the post of ground mechanic, somewhere in the Pacific.

While on the ground he engaged with incoming Japanese bombers. Malone managed to gun them down and even defeated one enemy pilot after he parachuted to the ground. For his bravery, Mickey earned the nickname “Eagle Malone.”

But his desire to fly was too great, so he set about secretly designing and building his own unique plane. He donned a flight suit and mask and called himself the Phantom Eagle — ‘mysterious raider of the skies.’ In his first airborne mission, he took down the fearsome Japanese Skeleton Plane. (Wow Comics #6)

The the Phantom Eagle inspired the Phoenix Squadron, other teenagers from occupied countries who flew their own airplanes.

After the war, Mickey began a search for the mysterious Formula of Peace, which was inscribed on a Golden Chalice.

DC Comics

This is Commando Yank's sole DC appearance, in a flashback shot from Power of Shazam! #12 (Feb. 1996); by Jerry Ordway and Peter Krause.

In post-Crisis continuity, the core Marvel Family members were "new" to contemporary continuity. The other Golden Age heroes were said to have began operating during World War II, out of "Fawcett City." One presumes that their Golden Age Fawcett Comics adventures stand (more-or-less) in post-Crisis DC continuity.

The Phantom Eagle has appeared only in a flashback to the 1942 formation of Fawcett City heroes. (Power of Shazam! #12)

Others

Marvel Comics published a latter-day Golden Age character called Phantom Eagle (Karl Kauffman) in Marvel Super-Heroes #16 (Sept. 1968). This character was probably an homage to Fawcett's; the issue's Associate Editor was Roy Thomas.

Appearances of Phantom Eagle

» FEATURED APPEARANCES:

  • Captain Marvel Adventures #25
  • Spy Smasher #5 (1942)

» SERIES:

  • Wow Comics #6–69 (1942–1948)

NAME + ALIASES:
Alan Armstrong

KNOWN RELATIVES:
None

GROUP AFFILIATIONS:
"Squadron of Justice"

FIRST APPEARANCE:
Whiz Comics #2 [1] (Feb. 1940)
DC: Justice League of America #135 (Oct. 1976)

Spy Smasher II

NAME + ALIASES:
Katarina Armstrong

KNOWN RELATIVES:
None; presumably related to Alan Armstrong

GROUP AFFILIATIONS:
Birds of Prey, U.S. intelligence agencies

FIRST APPEARANCE:
Birds of Prey #100 (Jan. 2007)

Spy Smasher

Alan Armstrong learns about the treachery of the Mask from Admiral Corby. From Whiz Comics #2 [1] (Feb. 1940); by Bill Parker and C. C. Beck.
In his first appearances, Spy Smasher was shrouded in darkness. From Whiz Comics #5[4] (May 1940); by Bill Parker, C. C. Beck and Pete Costanza.
Spy Smasher faces Ibac. From Justice League of America #137 (1976); by Len Wein, Dick Dillin and Frank McLaughlin.

Spy Smasher was Alan Armstrong, a wealthy young Virginia sportsman with a superb physique, fighting abilities and scientific knowledge. Armstrong was engaged to Eve Corby, the daughter of Admiral Corby. The Admiral informed Alan that Eve's plane had been shot down and she was believed dead.

By this time, Armstrong's alter ego, Spy Smasher, was already known to criminals, seen only in shadow. He refused to believe Eve (the only one who knew his secret identity) was dead and donned his costume to find her.

His super-vehicle, the Gyrosub, was part automobile, auto-gyro, submarine and speedboat. His quarry was the Mask, a master spy who had carried out great acts of sabotage against the American military. Spy Smasher rescued his sweetheart but the Mask escaped. Following this, Alan committed himself to ridding America of spies. (Whiz Comics #2 [1]–3 [2])

The Mask returned and used the "Brainograph" to brainwash Spy Smasher. This backfired on the Mask; he filled Spy Smasher's head with thoughts of betrayal and murder so thoroughly that when freed, the hero killed the Mask.

Admiral Corby was forced to recruit Bulletman to help stop Spy Smasher, who went on to kill American soldiers and destroy everything he could. He even managed to recruit a small army of convicts.

Bulletman allowed himself to be captured, and in Spy Smasher's lair (the Mask's former headquarters), Alan tried to brainwash Bulletman too. Bulletman resisted and Spy Smasher escaped.

Armstrong even tried to kill Eve but Bulletman, with the aid of Ibis finally reversed his brainwashing. Spy Smasher was forgiven these crimes be ause he hadn't truly been responsible for these acts.

In 1943, Spy Smasher teamed with Captain Midnight to get a new secret airplane done by this last one.

Spy Smasher retired from adventuring at the end of the war and instead became the private investigator known as "Crime Smasher."

At DC Comics

The first modern DC Comics appearance of Spy Smasher was in Justice League of America #135 (Oct. 1976). He was part of a never-named group of heroic “crusaders” from Earth-S (the parallel universe that was the home of Fawcett Comics characters).

Along with Bulletman and Bulletgirl, Ibis, Mister Scarlet and Pinky, he was gathered together by the wizard Shazam and his emissary, the god Mercury. The heroes were mobilized against King Kull, who had imprisoned the Olympian Gods, thus decommissioning the power source of Captain Marvel and his "family."

Mercury gathered more heroes from Earth-One's Justice League of America and Earth-Two's Justice Society of America, who were teamed with the six heroes from Earth-S.

Spy Smasher was teamed with Superman and Wonder Woman and Green Arrow on Earth-Two, where agents of Kull were attacking the risen cities of Atlantis. On Earth-Two, Atlantis was two cities — Venturia and Aurania — and ruled by strong women. Wonder Woman's foe, Queen Clea of Atlantis worked with Kull, using an Amazonian Venus girdle to control Blockbuster. Meanwhile, Ibac and the Penguin caused more havoc. The heroes averted greater disaster when Superman used his super-breath to freeze Kull's "Densor-Cloud" dispose of it in space. In the process, Atlantis was subsumed once again by the ocean. (Justice League of America #135)

When all the the heroes reconvened from their missions, King Kull used Red Kryptonite to send Superman into a rage. The team summoned Captain Marvel and his kin and all was resolved. Ibis and the other heroes were returned to their home worlds. (#137)

Post-Crisis

Minute Man, Bulletman and Spy Smasher fight Captain Nazi. From Power of Shazam! #8 (Feb. 1996); by Jerry Ordway, Curt Swan and Mike Manly.
Spy Smasher and C.C. Batson retrieve an ancient "scorpion" weapon from East Germany. From Power of Shazam! #24 (Mar. 1997); by Jerry Ordway, Peter Krause and Mike Manly.

In post-Crisis continuity, the core Marvel Family members were "new" to contemporary continuity. The other Golden Age heroes were said to have began operating during World War II, out of "Fawcett City." One presumes that their Golden Age Fawcett Comics adventures stand (more-or-less) in post-Crisis DC continuity.

In early 1940, the wizard Shazam came to Fawcett City with the sarcophagus of the mummy of Ibis. He awakened the sorcerer in order to combat Shazam's own evil daughter, Blaze. This activity, at the dawn of World War II, inspired a bevy of super-heroes. Spy Smasher was among those who contributed to the effort. He teamed sporadically with other heroes from Fawcett. (Power of Shazam! #12)

In June 1945, Spy Smasher, Minute Man and Bulletman clashed one final time with Captain Nazi (it was not their first tussle with the villain, who in Fawcett Comics was the enemy of Captain Marvel Jr.). They pursued the villain in Spy Smasher's Gyrosub, after a freighter that was destined for Miami. They were too late, however; the freighter was sunk by Captain Nazi, who then fled. Little did they know, that Nazi left his precious cargo at the bottom of the sea—it contained the body of Hitler in suspended animation! But there was an additional capsule, in which Captain Nazi then placed himself. He would not awaken until decades afterwards. (#8)

Postwar

After the war, Spy Smasher and his compatriots aged slowly in Fawcett City. This phenomenon was caused by Ibis, who cast a protective spell over Fawcett City before returning to his slumber. (Power of Shazam! #12)

During the Cold War, Spy Smasher led a mission with C.C. Batson (father of the future Captain Marvel) in East Germany. Batson had earlier unearthed an ancient Egyptian artifact that belonged to Shazam. It was called the Scorpion, and they exchanged diamonds to reacquire it. They eluded the authorities and escaped into Spy Smasher’s Gyrosub, but were pursued by Baron Blitzkrieg. The German super-man nearly killed them but the heroes activated the Scorpion, which unleashed "death rays" on their foes. Spy Smasher set fire to Blitzkrieg's eyes then tossed a grenade at him to cover their escape. (Power of Shazam! #24, 27)

In recent times, Alan Armstrong and his wartime friends remained active in Fawcett City affairs. They sat for an interview at WHIZ radio about their last meeting with Captain Nazi in 1945. It was then that Nazi returned to attempt to retrieve the body of his Führer. But the capsule had failed and Hitler's body long dead. (#8) Captain Nazi was subsequently captured by the Marvels. (#9)

Other Appearances

Scene from a "Spy Smasher serial," shown in Justice League Unlimited, season 3, episode 7 (25 Feb. 2006).
Barbara Gordon (Oracle) and Katarina Armstrong (Spy Smasher) become friends in college. From Birds of Prey #103 (Apr. 2007); by Gail Simone, Nicola Scott and Doug Hazlewood.
A mission to Azerbaijan brings the unexpected encounter with Ice—risen from the dead! From Birds of Prey #107 (Aug. 2007); by Gail Simone, Nicola Scott and Doug Hazlewood.
Spy Smasher's mind is wiped. From Final Crisis Aftermath: Escape #3 (Sept. 2009); by Iván Brandon and Marco Rudy.

An episode of Justice League Unlimited (season 3, episode 7, 25 Feb. 2006), begins with a stylized black-and-white sequence starring Spy-Smasher, who steals a formula from the Nazis that was intended to create a "Captain Nazi." The story features an assembly of Justice League members who form a pseudo-Seven Soldiers of Victory.

Spy Smasher II

The second Spy Smasher was Katarina Armstrong. Given her name, it seems that she was intended to be a descendant of Alan Armstrong, but no connection was explicitly mentioned.

Katarina was a highly placed agent at the Pentagon who claimed to even to outrank the President in some areas. She had deep connections to every branch of the country's espionage and security agencies. Armstrong became the new arch-foe of Oracle's "Birds of Prey" when the latter arranged a deal with a mobster in exchange for rescuing his daughter from kidnappers. (Birds of Prey #100)

Oracle knew Spy Smasher; as Barbara Gordon, she met Katarina in high school and they both attended college early at Gotham State. They were constant competitors, and friends. Barbara Gordon's days in the Suicide Squad, and they had been friends. (#101)

The two tried to resolve the matter amicably but Oracle ultimately continue d with her mission. (#102) Oracle claimed to have dirt on Katarina and threatened to take down Spy Smasher's technology and foreign allies. Oracle's mission was indeed worthwhile: Manhunter had uncovered a metahumans trafficking ring in Mexico. But the mission ended badly, with the kidnapped girl murdering her own father. Katarina forced Oracle to shut it down by threatening action against her father, Jim Gordon. (#103)

Spy Smasher took executive control over the Birds of Prey and sent them on a mission in Azerbaijani. They clashed with the Secret Six and rescued the heroine called Ice, who had been brought back from the dead! During a moment of downtime, Lady Blackhawk (Zinda Blake) told Katarina that she'd met the original Spy Smasher during the war. (#104)

Spy Smasher threatens to kill Ice if they couldn't keep her out of Russian hands. The other operatives disagreed with Katarina's commands, and Zinda left the team. (#107)

When they returned, Oracle challenged Armstrong to a duel for control of the operation. Barbara fought well but it was her allies, all her "Birds" who arrayed them self in a show of force that forced Spy Smasher to acquiesce. (#108)

In one anomalous appearance, Spy Smasher and other espionage agents were forced to submit to a cruel ritual of Darkseid's, in which her entire mind was "reset" by a faceless agent. (Final Crisis Aftermath: Escape #3)

This was apparently ignored, as she reappeared in regular form when she tried to recruit the members of the Secret Six in a failed bid to frame Amanda Waller for treason. (Secret Six vol. 2 #25–27)

Appearances of Spy Smasher

» FEATURED APPEARANCES:

  • All Hero Comics #1 (March 17, 1943)
  • Crime Smasher #1 (Summer 1948)
  • Justice League of America #135–137
  • Power of Shazam! #8, 12, 24, 27
  • World's Finest Comics #254 (cameo; 1978)

» SERIES:

  • America's Greatest Comics #1–6, 8 (1941–1943):
  • Spy Smasher, 11 issues (1940–1943)
  • Whiz Comics #1–83 (1940–1947)

Other Fawcett Super-Heroes

Aside from the Marvel Family and those characters above, there were only a handful of other Fawcett Comics "super-heroes." There were many non-superpowered characters, but the following were either masked and/or "supernormal" (four of them were magicians). Most appeared for only a short time, and none have appeared in DC Comics.

Balbo the Boy Magician

First appearance: Master Comics #32 (Nov. 1942)

Appearances: Master Comics #32–47 (1942–1944) • America's Greatest Comics #7

??...

 

Captain Midnight

Name: Captain Jim "Red" Albright

First appearance, Dell: The Funnies #57 (Dell, July 1941)
First appearance, Fawcett: Captain Midnight #1 (Sept. 1942)
Appearances: Captain Midnight, 67 issues (1942–1948) • America's Greatest Comics #8

A notable exception here is Captain Midnight, a very popular character who was published, but not owned by Fawcett Comics. The character began in radio (1938–1949) and also had legs in movie serials and TV. It was originally owned by the Wander Company, which made Ovaltine (the sponsor of the radio show).

The character was sufficiently popular that his adventures moved into the comics at Fawcett from 1942–1948.

During the World War I, Captain "Red" Albright was commanded to stop the German villain, Ivan Shark. The successful mission commenced at 12 o'clock midnight and garnered Albright the nickname Captain Midnight. (Captain Midnight #1)

Ivan Shark returned as a Nazi in the wake of World War II, when Captain Albright was preparing to retire. Albright decided to answer the call of duty once more and was put in charge of the Secret Squadrons — secret U.S. forces across the world. Captain Midnight reported to a to Major Steel and Squadron members included Joyce Ryan, Chuck Ramsey (aka Sgt. Twilight) and mechanic Ichabod "Ikky" Mudd.

Captain Midnight was a great inventor and constantly added new weapons to his arsenal. The 'gliderchute' was a red cloth attached to his uniform from wrist to thigh, that allowed him to glide through the air. A "Doom Beam Torch" generated infrared heat rays; a belt transmitter had a wide range of communications; the code-o-graph deciphered top-secret instructions; the compact "Swing Spring" contained 200 feet of steel line (his belt also included wire and a hook); and blackout pellets.

Dark Horse licensed the character in 2013 for a reinvention — and published archives of the Golden Age tales.

Devil's Dagger

Name: Ken Wyman

First appearance: Master Comics #1 (Mar. 1940)

Appearances: Master Comics #1–20 (1940–1941)

Ken Wyman, scion of Carterville's wealthiest family, preferred a newspaper job to working at his father's bank. He fought crime as the Devil's Dagger, driving a bulletproof car called the Speed Ghost.

Diamond Jack

Name: Jack Lansing

First appearance: Slam-Bang Comics #1 (Mar. 1940)

Appearances: Slam-Bang Comics #1–7 (1940) • Wow Comics #1

Diamond Jack possessed a miraculous diamond given him by an old magician. It enabled him to become "mentally and physically strong." It could also be used to turn people into objects and animals.

El Carim, Master of Magic

First appearance: Master Comics #1 (Mar. 1940)

Appearances: Master Comics #1–32 (1940–1942)

Read backwards, El Carim's name spells "Miracle"! This master of "magic" used novel devices like the "spectograph" and magic monocle.

Golden Arrow

Name: Roger Parsons

First appearance: Whiz Comics #2 [1] (Feb. 1940)

Appearances: Whiz Comics #2 [1]–154 (1940–1953) • Golden Arrow #1–5

Golden Arrow had neither a mask nor powers, per se, but was described as a person of extraordinary strength and skill.

Prior to the U.S. entry to World War II, professor Paul Parsons was testing a nonflammable gas that could revolutionize balloon trips. His wife, Florian, and one-year old son, Roger, joined him on a test voyage.

A greedy saboteur named Brand Braddock followed Parsons and shot down the balloon; Roger survived but his parents were killed. Roger was stolen away by a lion but before the baby was eaten, he was saved a prospector, Nugget Ned, who shot the beast then adopted little boy. Ned kept Roger's past a secret from the boy — also so that Braddock would not come for him.

Growing up in the West, Roger became an extraordinary young man. He fought bears, ran faster than antelopes, and could see more sharply than an eagle. Most of all, he became a master archer. When Ned found some gold ore, they used it to make Roger's arrows which inspired an alter ego: the Golden Arrow.

When Roger was an adult, Ned suffered a heart attack. Before he died, he told Roger the whole truth about his origins, and Braddock. Roger swore vengeance, which came swiftly. With his stallion, White Wind, the Golden Arrow punished Braddock and retrieved his father's formula. He gave it freely to the U.S. government saying, "I think my father would have wanted me to do that."

After this, Golden Arrow decided to continue fighting injustice in the West.

The Hunchback

Name: Allan Lanier

First appearance: Wow Comics #2 (Summer 1941)

Appearances: Wow Comics #2–5 (1941–1942) • Gift Comics #1

Allan Lanier, son of a wealthy family, sought a way to fight crime. He chose to disguise himself as as the terrible Hunchback—an ugly dwarfed menace designed to elicit horror in the hearts of bad men. Lanier beat criminals with a club and even strangled a corrupt D.A. to death!

Radar, the International Policeman

Name: Private "Pep" Pepper

First appearance: Master Comics #50 and Captain Marvel Adventures #35 (both May 1944)

Appearances: Master Comics #50–87 (1944–1948)

Pep Pepper was the latest a long line of circus folks. His father was a strongman and acrobat and his mother was a "mentalist" and Pep inherited both their powers, along with clairvoyant "radar vision." He fought against the Germans during the war and then against international lawbreakers after.

 Warlock the Wizard

First appearance: Nickel Comics #1 (May 17, 1940)

Appearances: Nickel Comics #1–7 (1940)

Warlock the Wizard was the "last of the white magicians," who spent his life fighting evil aided by his magic Golden Hand. This wand-like artifact resembled the Ibistick of Ibis. Whenever he said the magic word, "Abraxas!" the hand would detach and fly through the air, growing to giant size and doing whatever he commanded. He was assisted by a talking pet raven called Hugin.

List of Fawcett Super-Heroes

Listed chronologically by first appearance.

Character First Fawcett appearance First DC appearance Status (pre-New 52)
Captain Marvel (William "Billy" Batson, Marvel, Shazam II, The Captain) Whiz Comics #2 [1] (Feb. 1940) Shazam! #1 (Feb. 1973); post-Crisis: Power of Shazam! graphic novel Active
Golden Arrow (Roger Parsons) n/a Non-powered western hero
Ibis (Prince Amentep) Justice League of America #135 (Oct. 1976); post-Crisis: Power of Shazam! #12 (Feb. 1996) Post-Crisis: inactive, Helmet of Fate: Ibis
Princess Taia Toth Power of Shazam! graphic novel Post-Crisis: inactive, Helmet of Fate: Ibis
Shazam (Jebediah of Canaan, the Wizard) Shazam! #1 (Feb. 1973); post-Crisis: Power of Shazam! graphic novel Post-Crisis: Killed by the Spectre, Day of Vengeance #6 (post-Crisis)
Spy Smasher (Alan Armstrong) Justice League of America #135 (Oct. 1976); post-Crisis: Power of Shazam! #8 (Oct. 1995) Post-Crisis: retired
Devil's Dagger (Ken Wyman) Master Comics #1 (Mar. 1940) n/a Masked and non-powered
El Carim, Master of Magic (unrevealed) n/a Used magical devices
Master Man n/a A super-man
Bulletman (Jim Barr) Nickel Comics #1 (May 17, 1940) Justice League of America #135 (Oct. 1976); post-Crisis Power of Shazam! #8 (Oct. 1995) Post-Crisis: retired
Warlock the Wizard n/a Used a magical device
Diamond Jack (Jack Lansing) Slam-Bang Comics #1 (Mar. 1940) n/a Used a magical device
Minute Man (Jack Weston) Master Comics #11 (Feb. 1941) Shazam! #31 (Sept./Oct. 1977); post-Crisis Power of Shazam! #8 (Oct. 1995) Post-Crisis: killed by the Fourth Reich, per Justice Society of America vol. 3 #3
Bulletgirl (Susan Kent Barr) Master Comics #13 (Apr. 1941) Justice League of America #135 (Oct. 1976) Post-Crisis: deceased per Power of Shazam! #43
The Hunchback (Allan Lanier) Wow Comics #2 (Summer 1941) n/a Costumed, non-powered
Mr. Scarlet (Brian Butler) Justice League of America #135 (Oct. 1976); post-Crisis: Power of Shazam! #12 (Feb. 1996) Post-Crisis: retired per Power of Shazam! #44
The Lieutenant Marvels: Fat Billy, Hill Billy, Tall Billy Whiz Comics #21 (Sept. 5, 1941) Trials of Shazam! #2 (cameo; Nov. 2006) Non-powered; no true DC appearances
Captain Marvel Jr.(Freddy Freeman, CM3, Shazam II) Whiz Comics #25 (Dec. 1941) Shazam! #1 (Feb. 1973); post-Crisis, as Freddy: Power of Shazam! #3 (May 1995); as Captain Marvel Jr.: Power of Shazam! #7 (Sept. 1995) Active
Pinky ("Pinky" Butler, Mister Scarlet II) Wow Comics #4 (Winter 1941/1942) Justice League of America #135 (Oct. 1976); post-Crisis: Power of Shazam! #44 (Dec. 1998) Active
Commando Yank (Chase Yale) Wow Comics #6 (July 1942) Power of Shazam! #12 (Feb. 1996) Last seen in 1948 (Whiz Comics #102)
Phantom Eagle (Michael "Mickey" Malone) Power of Shazam! #12 (Feb. 1996) Last seen in 1948 (Wow Comics #69)
Captain Midnight (Captain Jim "Red" Albright) Dell: The Funnies #57 (Dell, July 1941); Fawcett: Captain Midnight #1 (Sept. 1942) n/a Masked aviator, non-powered
Balbo the Boy Magician Master Comics #32 (Nov. 1942) n/a ??
Mary Marvel (Mary Batson, Mary Bromfield, Captain Marvel II) Captain Marvel Adventures #18 (Dec. 1942) Shazam! #1 (Feb. 1973); post-Crisis, as Mary: Power of Shazam graphic novel (1994); as a Marvel: Power of Shazam! #4 (June 1995) Active
Hoppy the Marvel Bunny Fawcett's Funny Animals #1 (Dec. 1942) n/a n/a
Uncle Marvel (Dudley H. Dudley) Wow Comics #18 (Oct. 1943) Shazam! #1 (Feb. 1973); post-Crisis, as Dudley: Power of Shazam! graphic novel (1994) Non-powered; post-Crisis Dudley was a janitor at Billy's school
Radar, the International Policeman (Private "Pep" Pepper) Captain Marvel Adventures #35 (May 1944) n/a Super-powered
Black Adam (Khem Adam, Teth-Adam, Theo Adam) The Marvel Family #1 (Dec. 1945) Shazam! #28 (Mar./Apr. 1977); post-Crisis: Power of Shazam! graphic novel (1994) Active; a villain in early tales; an anti-hero today
Mr. Tawky Tawny Captain Marvel Adventures #79 (Dec. 1947) Shazam! #1 (Feb. 1973); post-Crisis: Power of Shazam! #4 (June 1995) Active
Original DC Characters
Isis (pre-Crisis, Andrea Thomas) Shazam! #25 (Sept./Oct. 1976) n/a Eliminated with the Crisis
Windshear (Deanna Barr) n/a Power of Shazam! #32 (as Deanna); Power of Shazam!  #43 (as Windshear) Active (post-Crisis)
Isis II (post-Crisis, Adrianna Tomaz) n/a As Adriana: 52 #3 (July 2006); as Isis: 52 #12 (Sept. 2006) Post-Crisis: active
Osiris (Amon Tomaz) n/a 52 #23 (Dec. 2006) Post-Crisis: killed 52 #43 (Apr. 2007); resurrected Blackest Night #8 (May 2010)
Spy Smasher II (Katarina Armstrong) n/a Birds of Prey #100 (Jan. 2007) Post-Crisis: active

Appearances + References