This section covers appearances of the Legion of Super-Heroes that are (intentionally
or not) "out of continuity," or "non-canonical." It should be noted that even the concept of "canonical" is relative, since the DC Universe has been rebooted so many times. There are several canonical Legion continuities (Original, Reboot, Threeboot, Rebirth), so the alternate realities reviewed below are usually divergent to one of those.
In the Silver Age of DC Comics, allowances were made for stories that were set outside of the main continuity. These are known as "Imaginary Stories," introduced with Superman's Girl Friend, Lois Lane #19 (Aug. 1960), and some of those are in this section.
The term "Elseworlds" is applied loosely. It was a term coined by DC Comics in 1989 to label special stories and series that were intentionally set out-of-continuity.
From Superman #162 (July 1963); by Leo Dorfman, Curt Swan and George Klein.
Superman #162 (July 1963), "Superman-Red and Superman-Blue"
In this Imaginary Story, Superman was split into identical twins: Superman-Red and Superman-Blue. Two Superman could accomplish all the things he never could alone.
After they succeeded in recreating Krypton, Supergirl decided to leave Earth and settle there. Members of the Legion "heard about" this and came to 1963 to help her and others make the journey.
ROLL CALL: Bouncing Boy, Cosmic Boy, Saturn Girl, Sun Boy, Supergirl
Krypton Girl
Superman's Girl Friend Lois Lane #47 (Feb. 1964)
In the "Super-Life of Lois Lane," Lois used a super-computer to view what life would have been like if she was from Krypton instead of Clark. Instead of Kal-El, Lois had super-powers and adopted the identity of Krypton Girl.
ROLL CALL: Night Girl, Polar Boy, Saturn Girl,
Sun Boy
Versions Involving Mr. Mxyzptlk
Mxyzptlk V
From Adventure Comics #310 (July 1963); by Edmond Hamilton and John Forte .
Adventure Comics #310 (July 1963)
Mxyzptlk V kills all the Legionnaires except Superboy. When Superboy tricks Mxyzptlk into saying his name backwards, the imp is returned to the Fifth Dimension, and all the effects of his magic
vanish.
Whatever Happened to the Man of Tomorrow?
The teen Legionnaires, with Supergirl, visit Superman at time after Supergirl has died. From Superman #423 (Sept. 1986); by Alan Moore, Curt Swan and George Pérez.
Superman #423 and Action Comics #583 (Sept. 1986)
In the last story of the pre-Crisis era — one last "Imaginary Story" — Alan Moore crafted a tale that recalled the glory of the Silver Age Superman mythos.
Mr. Mxyzptlk became a demon who destroyed
most of Superman's friends. In the end, Superman lost his powers and chose to take a new alias, marry Lois Lane and "settle down" with children.
A comic book that appears in New Year's Evil: Mr. Mxyzptlk (1998).
New Year's Evil: Mr. Mxyzptlk (Feb. 1998)
By Alan Grant and Tom Morgan
This one-shot was part
of the "New Year's Evil" event. When the 5th Dimension is threatened
by a creature from the 10th Dimension, Mr. Mxyzptlk flees through a multiverse
of parodies, including the Legion,
the JLA, Aquaman, Fourth World, Lobo and Sandman. The Legion adventure
takes place on pages 8-11.
Versions of the Legionnaires were seen but unnamed: Apparition, Cosmic Boy, Gates, Spark, Star Boy, Ultra Boy, Wildfire.
The Legion of Super-Traitors
The Superboy of a parallel Earth rounds up the evil Legionnaires. From Superboy vol. 1 #117 (Dec. 1964); art by Curt Swan.
Superboy vol. 1 #117 (Dec. 1964)
In Superboy vol. 1 #117 (Dec. 1964), Superboy accidentally travels
to a parallel Earth and meets evil counterparts of the Legion. Set in
the 20th century, this tale begins with Superboy in space. After a solar
explosion, he returns to Earth. But when the Legion visits (Brainiac 5, Chameleon Boy, Element Lad, Invisible Kid, Ultra
Boy , he discovers
they are up to no good. He eventually deduces that he is in a parallel
universe and he contacts that Earth's Superboy to help him.
This was several years after the introduction of the concept
of parallel universes (in Flash vol. 1 #123, 1961). In this issue,
Superboy explicitly mentions his knowledge of infinite universes.
The previous issue, Superboy #116,
also featured a visit by the Superboy from a parallel Earth.
The Official Legion of Super Heroes Index #4 (not published by
DC) speculated that these evil Legionnaires were from Earth-3. That's
a hard sell, since the Superboy of this Earth was good, which would not have been the case on Earth-3.
The Bizarro Legion
When Bizarro-Superboy is rejected by the Legion, makes his own. From Adventure Comics #329 (Feb. 1965); art by Jim Mooney.
Adventure Comics #329 (Feb. 1965)
In the Silver Age of DC Comics, Bizarro — the "backwards Superman" — was a popular guest-star/villain in the world of Superman. In fact, the character first appeared in a Superboy tale (Superboy vol. 1 #68, Nov. 1958). In that story, Superboy battled Bizarro-Superboy, an imperfect duplicate of himself created by a flawed duplicator machine. The creature was destroyed.
Years later Lex Luthor used a similar device to create an adult Bizarro, an imperfect duplicate of Superman. This Bizarro left Earth with a newly-created Bizarro-Lois Lane (Action Comics #254-255, July-Aug. 1959). Bizarro and his Lois transformed a distant planet into a cube shape and dubbed it Htrae, the Bizarro World. They also created hundreds of duplicates of themselves (Action #263, Apr. 1960).
In the 30th century, the Legion encountered a second, contemporary Bizarro-Superboy. As Superboy described it to his friends, "a Bizarro does things backwards, in a crazy, kookie manner!" Bizarro applied for membership, and when he was rejected he returned to Htrae and created his own duplicates, the Legion of Stupor-Bizarros. Their mission was to create emergencies, not to fix them. Superboy tricked them into disbanding. (Adventure Comics #329, Feb. 1965). Bizarro versions of the Legionnaires included Brainiac 5, Chameleon Boy, Cosmic Boy, Invisible Kid, Lightning Lad, Mon-El, Saturn Girl, Superboy and Ultra Boy.
This was the only appearance of a Bizarro Legion itself, but Honorary Legionnaire Jimmy Olsen was also turned into a Bizarro (Superman's Pal Jimmy Olsen #80, Oct. 1964). And the Legion once created a Bizarro-Computo in an (unsuccessful) attempt to defeat Computo (Adventure Comics #339, Dec. 1965).
The
Outsiders
Created by Dave Cockrum
No, not those Outsiders. In 1973, Legion artist Dave Cockrum created
a group of heroes and villains that he proposed as additions to the Legion
universe. Only two made it into the series...
Many times, when the Legion were facing the Time Trapper or his successor, Glorith, these villains threw the team for a loop by tossing them into an alternate reality.
Galaxy at War
From All-New Collectors' Edition #C-55 (1978); by Paul Levitz, Mike Grell and Vince Colletta.
All-New Collectors' Edition #C-55 (1978)
On the heels of the wedding of Lightning Lad and Saturn Girl, the Legionnaires begin to experience changes in the otherwise peaceful United Planets. As the galaxy becomes filled with hostile planets fighting one another, a group travels into the timestream to investigate. They discover it is the creation of the Time Trapper.
In this alternate universe, the Time Trapper was actually a renegade
Controller.
The Pocket Universe
From Legion of Super-Heroes vol. 3 #38 (Sept. 1987); by Paul Levitz, Greg LaRocque and Mike DeCarlo.
Legion of Super-Heroes vol. 3 #38 (Sept. 1987)
Following the Crisis on Infinite Earths, Superboy no longer existed. This created a big hole in Legion continuity, which was filled by the creation of a secondary "Pocket Universe." Here, a separate Superboy could serve as the Legion's inspiration.
The Pocket Universe was created by the Time
Trapper in order to protect the 30th century and was actually a canonical aspect to post-Crisis Legion continuity. It would not hold, however. The Pocket Universe Superboy was eventually killed off (Legion vol. 3 #38) and the Pocket Universe was jettisoned in favor of the new Glorith Reality.
The post-Crisis Supergirl (aka Matrix) also hailed from the Pocket Universe.
From Legionnaires #18 (Sept. 1994); by Mark Waid, Tom McCraw, Chris Gardner and Dennis Cramer.
Legionnaires #18 (Sept. 1994)
As the Legion's original, tortured timeline began to fell, Glorith (who had replaced the Time Trapper in Legion continuity) allied with Mordru and did their damnedest to sieze control of reality.
They created an evil Legion that was completely under their
control but the Legion managed to prevent the villains from establishing
their own alternate universe. This evil Legion vanished
when all 30th century reality collapsed amid the Zero Hour event.
Mr. Swan's Kids
The students of Mr. Swan's class. From Legion of Super-Heroes vol. 4 #92 (May 1997); by Tom Peyer, Tom McCraw, Lee Moder and Ron Boyd.
Legion of Super-Heroes vol. 4 #92 (May 1997)
After Zero Hour, the Reboot Legion was established and the Time Trapper as well. In a pair of tales that paid homage to the Legion's history, the Time Trapper cast a group of Legionnaires in retro roles.
When a contingent of Legionnaires who were stranded in the 20th century tried to get home, the Time Trapper plopped them into a 1958 scenario, as high school students
in a paranoid small town.
ROLL CALL:
Irma Arden (Saturn Girl)
Rick Crane (Cosmic Boy)
Earl Docks (Brainiac 5)
Laura,
Lauren and Lorna Dugan (Triad)
Gates
Joe Knotts (Ultra Boy)
Ella Rand (Spark)
Sandy Anderson (Inferno)
"Golden Age" Legion
From Legionnaires #54 (Nov. 1997); by Tom Peyer, Jeff Moy and W. C. Carani.
Legionnaires #54 (Nov. 1997)
Picking up from the previous story, another warp in time caused a group of Legionnaires to experience life in the Golden Age of heroes.
ROLL CALL:
Brainiac -1
Chameleon Boy
Colossal Girl
Cosmic Boy
Element Lad
Invisible
Kid
Lightning Lad
Saturn Girl
Triplicate Lady
The Demonic Legion
Saturn Girl encounters crazy, evil Legionnaires when the Time Trapper strikes. From Legion
of Super-Heroes vol. 4 #105
(June 1998); art by Jason Armstrong and Ron Boyd.
Legion
of Super-Heroes vol. 4 #105 (June 1998)
Story: The Time Trapper takes
several Legionnaires (those who did not exist in the Original Legion) outside their own timestream. He claims to have an infinite
number of Legions from which he can call upon, and that he has been testing
them. He transforms Lori Morning into a glorious adult
form. As a further challenge, he unleashes dozens of Legions upon one another.
One, an evil Legion, causes a battle royale.
Lori eventually realizes that the Trapper cannot be trusted, and uses
the H Dial to shatter his control and release her captive Legionnaire
friends. The Legions overcome their confusion and rally against their
common foe. As he retreats, they return to their proper times and places.
The story features many depictions of past versions of the Legion throughout its publishing
history. This "evil Legion" was new.
Legion
of Super-Heroes vol. 2 #300
By Paul Levitz, Keith Giffen, Larry Mahlstedt and others
After many Legionnaires are killed, the Subs are admitted. From Legion
of Super-Heroes vol. 2 #300 (June 1983); by Keith Giffen, Paul Levitz, Howard Bender and Frank Giacoiaby. The adult Legionnaires who remain in the Legion become increasingly more hawkish. Art by Dave Cockrum. Against Mordru. Art by James Sherman.Blok is a traitor, working with the Dark Man. Art by Joe Staton and Dick Giordano. Douglas Nolan achieves his heart's desire. Art by Keith Giffen and Larry Mahlstedt.
The framing of this story is set in regular continuity. It takes place on
the day of the Legion's anniversary. As the Legion prepares for the public
ceremony, Brainiac 5 is called to the Time Institute by Rond Vidar. There
is some change in the condition of Ferro Lad's long-comatose brother, Andrew Nolan. Vidar discovered that Nolan's madness was caused
by his ability to glimpse other realities. They have devised a way to
witness the things Andrew sees in his mind. Among the alternate realities
they witness are:
Superboy resigns: After Superboy's parents die, he resigns from the Legion (still in
their early days) and vows to give up time- and space-travel and commit his services to his own time
and planet. This is anomalous because Superboy resigned much later
in the Legion's history, and of course had many space faring adventures.
Computo Triumphs: Computo kills several Legionnaires with the help of the Legion of
Super-Villains. The Subs are recruited to fill out the ranks, but
in defeating Computo the Conqueror,
many Legionnaires are killed.
The adult Legion (Cham, Sun Man, Element Man, Karate King, Timber
Wolf) battle the Fatal Five. When they return to headquarters,
we see the Hall of Dead Heroes, which includes some from the famous cover of Adventure #354, and some new ones
including Cosmic Boy, Saturn Girl, Lightning Lad, Matter-Eater Lad,
Projectra and Shrinking Violet.
The members of the adult Legion (Wildfire, Ultra Man, Phantom Woman,
Chemical King, Tyroc, Brainiac 5, Cham, Element Man, Superman, Sun
Man) argue among themselves about how to deal with a Khund incursion.
It leads to Superman resigning. The rule prohibiting married Legionnaires
from serving is still in place. The former Dream Girl and Star Boy
watch the Legion from home with their children. Some Legionnaires launch
themselves into battle; Tyroc is killed. Karate Kid is memorialized
on the wall.
Mordru Wins Earthwar: Mordru has decimated Earth and won the "Earthwar." (Superboy & the Legion of Super-Heroes #245) The White Witch works with the Orakills
— mystics of Orando — to stop him. It strips all magic
away from them and destroys all magic
in the universe.
The Dark Man Triumphs: The United Planets moves to disband the Legion. Several Legionnaires
have left or gone missing. New members Blok and Dawnstar express their growing
disgust of their organization. Blok, disenchanted with the quarrelsome Legion,
appeals to his former master the Dark Man, who
destroys the Legion. HQ and everyone inside.
Ferro Lad II: The final vision finally brings peace to Andrew Nolan: After his
brother is laid to rest (Adventure Comics #353), the Legion invites him to join as Ferro Lad
II. After seeing this vision, Nolan's
powers allowed him to transport his own body there.
The "Mordruverse" Legion
Mon-El destroys the Time Trapper. From Legion of Super-Heroes vol. 4 #4 (1990); art by Keith Giffen and Al Gordon. Reality is rewritten; Andrew Nolan plots with Mysa,
Mordru's wife.
From Legion of Super-Heroes vol. 4 #5 (1990); art by Keith Giffen and Al Gordon.
Legion of Super-Heroes vol. 4
#5 (Mar. 1990)
This version of the Legion was presented in a single issue, Legion vol. 4
#5 (March 1990). This alternate reality grew from the Original Legion
timeline and was created by Mon-El when he destroyed
the Time Trapper (in the previous issue).
As the editor explains in the letters column of issue #6:
Mon-El decides he must destroy the Trapper, no matter what the cost,
and delivers the final, crushing blow.
Existence blinks out for a second, and we land in the universe that
would have resulted if the Trapper and the Legion had never existed.
Without those balancing powers, Mordru has dominated the universe
unchallenged for the last seventeen years.
A group of underground resistance fighters concocts a spell to restore
the previous order by imitating the Trapper's manipulations and substituting
new pieces for those destroyed with the Trapper.
Mordru's cunning First Wife, Glorith, insists on performing the spell
herself, to get the chance to become the balancing force that takes
the place of the Trapper in the new order. She performs the awful rituals
and once again, the universe blinks out of existence.
So original Legion history
was restored. Sort of...
This issue was in fact the first canonical Legion reboot (or perhaps realignment, as
it didn't start with a completely fresh slate). After the Crisis, writers
had already begun to explore how continuity stood in the absence of a
Superboy (post-Crisis continuity). At first, Superboy was retained in
Legion lore, but it he was made part of the Time Trapper's Pocket Universe.
But according
to writer Tom Bierbaum, "the Superman editor [said] we could
no longer use any of the Superman mythos in the Legion."
So with the Legion vol. 4
#4-5, the Superboy linkage was completely jettisoned. Upon reversing
the "Mordruverse," most
original Legion events still happened, but the cast had changed. Most
significantly, Mon-El was now called "Valor" (because
the "-El" part of his name was
a link to Superboy). Valor and the new Laurel Gand filled the roles
in history previously occupied by Superboy and Supergirl. In the Original Legion
chronology, these changes are labeled the "Glorith Reality."
»
SEE ALSO: Key
pages from this issue: 04 • 05 • 19
Superboy of TV
Tara,
Wildstar and Shift.
From Superboy vol. 2 #5 (July 1990)
; art by Jim
Mooney.
In the Superboy vol. 2 comic book (17 issues, 1990–91), stories took place in the universe of the Superboy television series (4 seasons, 1988–92). No Legion references were made in theTV show.
There are two relevant appearances…
Superboy vol. 2 #5 (June 1990)
These adventurers were set in the year 2239. They appeared
to Superboy one at a time with confusing knowledge of
his secret identity and other facts. Wildstar, like Lightning
Lad, had electrical powers. Tara, like Saturn Girl, was a telepath. Shift could
teleport.
At first, Clark was excited to finally meet others like himself. But
he soon discovered that these teens had come to the past illegally using
time travel software. They invited Superboy to go back to the future
with them, but the Boy of Steel was shocked by their disregard for
the safety of civilians in the name of thrill seeking. Superboy figured
out that they really only wanted him to return with them so that they
would have more power against their "oppressor," an adult called Skaar.
Superboy snatched their time travel technology and threatened to break
it unless they agreed to return home. They did, but threatened to return.
Superboy vol. 2 #15 (Apr. 1990)
Tarot, from Superboy vol. 2 #15 (Apr. 1991); art by Curt Swan. More
non-legionnaires: Glyder, Diamond, Romo
and Screamdreamer.
Amid strange fluctuations in the timestream, Clark
Kent once again found himself in contact with these
people. This time, he disappeared from 20th century Metropolis and landed
in the year 2240.
He immediately came into contact with two rabblerousers named Glyder (a
flyer) and Tarot (who could read astral cards).
Like the previous three, these two were on the run from the Gemini
Twins,
part of that era's law enforcement. Superboy helped them escape from
Officer Skarr just as they noticed that a huge section of a building
had simply disappeared into a white void! He followed Tarot back to their
home base, where he met their leader, Romo, a sentient tiger who
had saved these so-called "genejobs" from unscrupulous scientists.
Their headquarters was in the former Daily Planet building.
He met two more: Diamond (super-crystalline) and Screamdreamer (a
shape changer). When he learned that they were allies with Tara, Shift
and Wildstar, Superboy became skeptical of their cause. All differences
were soon set aside, however, as the threat of the white void grew worse.
The teens worked with Officer Skarr and the Geminis to go after a rogue
whom they assumed was causing the trouble: the Dancer.
They found her, back in time, but she was not the source
of the time problems. they were unable to solve the problem before Superboy
destroyed some sort of "beacon" and was thrust back through the void
to his own time.
In 1994, each of DC's annuals were bannered as "Elseworlds." It explored "imaginary" worlds, and alternate versions of its characters.
The Legion of Avalon
An Elseworlds tale explores a fantasy version of the Legion. From Legionnaires Annual #1 (1994); art by Paul Pelletier and Mark Farmer.
Legionnaires Annual #1 (1994)
This Camelot-inspired story was an interpretation of the SW6 Legion. They did not use
code names, only their given names.
It had been centuries
since the forces of the Dark Circle reordered the galaxy. In 2990,
R.J. Brande works with the young Rokk Krinn to unearth a special
metal with antigravity properties. Brande dubs it "Nth Metal" and uses
it to construct a space refuge called Avalon. Some young refugees
became ambassadors for their worlds; their organization, the Legion.
Five years later,
Rokk marries Imra
Ardeen. After the ceremony, a commotion is caused by two strangers,
the brothers Garth and Mekt Ranzz. Mekt is an assassin
for the Circle, and Garth had followed him, but had originally intended
to join the Legion on Avalon. He now asks them to accept them and after
a mind scan from Imra, he joins their ranks.
The Legion discovers that Mekt was allowed into their compound by a traitor
in their own midst: Hart Druiter. His punishment? He is reduced
to ash by Jan Arrah.
Years pass
and the Legion continued to improve upon Avalon, and Garth forgets about
his brother. And among
the Legionnaires, Garth and Imra found themselves hopelessly drawn to
one another and spending time together on the astral plane. Meanwhile,
Mekt rises to leadership among the Dark Circle and sabotages a Legion
satellite pod. The Legion fails to stop the pods fall towards
the planet and it explodes,
killing Brek,
Querl, and others. For answers, they travel to the Orando sector
of Avalon to seek counsel from the Princess Projectra (her dream-servant Nura Nal had foretold their coming). The Legion hopes to find
the Miracle Machine — the ultimate scientific creation — to help them
defeat the Dark Circle. The Princess' investigation leads them to Mordru,
who is supposedly in possession of the Machine.
After Mekt
pays Garth and Imra a visit, they allow him to leave. For this, and for
their indiscretions, Rokk orders that they be detained. Imra enables
Garth to escape and narrowly escapes a death penalty. Days later, a team
lands on the Sorcerers' World and discover that Mordru has long since
destroyed the Miracle Machine to keep it out of the Dark Circle's hands.
Back on Avalon, Mekt attacks Rokk and Imra kills him. Without Mekt's
leadership, the Circle falls.
More years
pass and the Legionnaires complete more work on Avalon. Imra becomes their
leader, marries Garth and they bear a son.
ROLL CALL: Rokk, Imra, Garth, Querl,
Luornu, Reep, Jo, Jan, Dirk, Tenzil, Xao, Salu, Ferro, Leviathan,
Hart, Lyle, Brek, Projectra, Nura, Val, Danielle, Tasmia, Jacques, Thom,
and others unnamed.
Violet spins a Wizard of Oz-like tale for Ayla. From Legion of Super-Heroes vol. 4 Annual #5 (1994); art by Craig Hamilton and Wade von Grawbadger.
Legion of Super-Heroes vol. 4 Annual #5 (1994)
The story begins in mainstream continuity, after Glorith has altered
the ages of many of the Legionnaires and they are on the run, taking
new identities. Ayla is now a child, and Vi reads to her a fairytale
with some familiar characters ...
On
Winath, the young children Garth and Ayla engage in horseplay
that results in Ayla becoming trapped in a space craft. The craft takes
Ayla into space, with only her "Dreamy" doll to keep
her company. She lands on Imsk, where the White Witch protects
the elf people against Starfinger. Just as the Witch suffers defeat,
Ayla's craft lands on top of Starfinger, killing him. Ayla is distraught
and wants to find her way home. The Witch proposes that they go to see Valor,
prince of Gandia. Ayla is joined by Violet, an elf. They soon
encounter two mischievous Shadowkin folk.
Ayla defeats them by unleashing light from a nearby star gate.
Ayla runs
through the star gate and finds herself in a maze, where she meets a
boy genius named 5.
She helps him out of the maze and they wind up in a lake inhabited by
large sea monster (Tellus). Next they find a helpless robot whom
they save from being melted and recycled. Erg, as he is called
joins them, too. After escaping a construct made by Starfinger's evil
sister, they meet Furball and continue on to see Valor.
On the way,
two imps — Sun Baron and Polar
King — are sparring with heat
and cold. When they finally reach the castle, Starfinger manifests a
great storm, and the Princess Laurel advises them on a course
of action. Prince Valor has been missing for some time, after a battle
with the Starfingers.
On their new
quest to find him, they are harassed by Wind
Riders and
head into another star gate Ayla and Vi lose their comrades in a mass
of sentient goo, and on the other side, are greeted by Blok. Finally,
they reach Starfinger and in a moment of prophetic clarity, Ayla dodges
the villainess, who dives into a furnace. She restores Valor, and the
White Witch locates her at last. Together, they sends Ayla home.
Legends of Dead Earth Annuals (1996)
"Earth is dead. Those who once might have called it
home are long scattered to the endless stars.
But in that scattering,
on a thousand different worlds, by a thousand different ways ... Earth's
greatest legends live on."
DC's 1996 Annuals were all dubbed "Legends
of Dead Earth." Though
not officially labeled as "Elseworlds," the futures depicted
are very remote — like the DC One Million event.
However, one of these Annuals (Power of Shazam Annual
#1) did give birth to Thunder,
a real Legionnaire from the 90th century, who joined the Reboot Legion.
Wildfire's Legions
Wildfire (who was not a member of the Reboot Legion at this time) commands his first future-team. From Legion of Super-Heroes vol. 4 Annual #7 (1996); art by Mike Collins and Mark Farmer. Wildfire's second
team. From Legion of Super-Heroes vol. 4 Annual #7 (1996); art by Mike Collins.
Legion of Super-Heroes vol. 4 Annual #7 (1996)
By Tom Peyer and Mike Collins
Story: Even after watching as
all his friends aged and died, the immortal Wildfire remained committed
to the concept of interplanetary cooperation. 4500 years after the formation
of the Legion, Wildfire attempted to keep the spirit alive, but his dream
was hindered by the ever growing spread of xenophobia throughout the
galaxy. The Legion of this time consisted foremost of Wildfire's confidants, Membrain,
a telepathic creature; and Gizi and Ziga,
his aides on Rimbor. For many centuries, Wildfire had failed to stop
the destruction of whole suns, which occurred every 100 years. His latest
team would fail to stop the cannon again. Its members all perished in
the attempt, in part because of their mistrust of one another. They were Metrox of
Colu, Graft of Durla, Nervosa of Bismoll and Phase of
Bgztl.
Membrain survived and restored Wildfire's energies to a new suit on
Rimbor. After this, he delved deep within his own memories to get at
the root of the original Legion’s success. He concluded that the
members' interpersonal relationships were key to that bond. His next
team was built on pairs of young heroes from different planets: Magno-Boy and Lodestone of
Braal; Triad-III and Triplicate of Cargg; Argent and Silverwing of
Renii; and Shape and Shift of Durla. As planned, some of
these members developed feelings for one another, and this team worked
much better together. But it would not be 100 more years until the next
appearance of the sun-cannon. The cannon's creators were in fact the
Durlans, and their members in the Legion betrayed Wildfire. His team
succeeded in stopping them and destroying the cannon at last. Their success
inspired , resulting in the destruction of the cannon... and hopefully,
a new beginning to interplanetary communications and a new United Planets.
NOTES: This story could
be considered the canonical (in-continuity) for the Reboot Legion (Earth-247).
At the time of its publication, Wildfire's appearance was a novelty because
he had not yet been reintroduced into Reboot Legion continuity, and
the character hadn't been seen in print for years. This annual was published
in 1996 and Wildfire did not re-debut until 1999.
It depicts many glimpses of the Legion's "future," including …
deceased Legionnaires,
Galaxy (Andromeda?), Reflecto and Gates
Legionnaires Quislet, Blok and Tyroc
Brainiac 5 marrying Andromeda
Cosmic Boy becoming U.P. President
a romance between Wildfire and XS
The Legion of Almeer-5
XS meets Ava, Metallica, Ultra-Man and Behemoth of the 100th century. From Legionnaires Annual #3 (1996); art by Chuck Wojtkiewicz.
Legionnaires Annual #3 (1996)
By Roger Stern, Chuck Wojtkiewicz, Tony Castrillo, and Dan Jurgens
Story: XS takes the Cosmic Treadmill
into the future and meets her grandfather, Barry Allen. Her arrival destroys
his own treadmill and he helps her back into the time stream with his
own powers. She overshoots the 30th century and arrives in the 100th!
Earth has been dead for centuries, and on the planet Almeer-5, she is
captured and imprisoned. When she awakes, she meets her cell mates:
Ava, mortal vessel of the
goddess Avatar who
wielded the Spear of Destiny. Supposedly, the Spear has long since
been rid of its evil and can now only be wielded by one who is
worthy.
Metallica, Melissa Trask, who
invented a powerful armor.
Bob Brunner, the Behemoth,
who transforms into a hulking beast, and …
Ultra-Man, Gary Concord,
a mortal hero. He is supposedly from some time in the past.
These heroes were stripped of their weapons and imprisoned
by Nevlor, the iron-fisted ruler. Nevlor has also employed impostors
to take the heroes' places. After defeating their Doppelgangers, they
thank XS and Ava helps her return to the time stream with the Spear of
Destiny.
XS emerges not in
the 30th century, but at the Vanishing Point, the headquarters of the
Linear Men. There the Time Trapper reveals that he has diverted her through
time. Before sending her home, he claims that she has in important
"cosmic destiny to fulfill."
NOTES: Simply because
it involved XS, this tale could be considered the canonical future
of The Reboot Legion.
XS'
future friends seem to be analogs of the original Avengers: Thor,
Iron Man, Captain America and Hulk. "Almeer V" may be an anagram
for "Marvel."
The
artwork itself also has the feel of the Legion vol. 4 era.
Legion of
Titanic Heroes
From Supergirl vol. 4 Annual #1 (1996); by Barbara Kesel, Karl Kesel and Dick Giordano.
Supergirl vol. 4 Annual #1 (1996)
When people in the future review the life of Supergirl, they tell of the group she led, the "Legion of
Titanic Heroes"
This Legion appeared in one panel only and was a fusion of the Legion and the Teen Titans.
ROLL CALL: Supergirl, Nightwing, Troia, Robin, Starfire, Red Star
Kingdom Come — Earth-22
A glimpse of the alternate future. From Kingdom Come #1 (1996); art by Alex Ross.A second interpretation of the Earth-22 Legion. From Justice Society of
America vol. 3 #22 (2009); art by Alex Ross.
Kingdom Come, 4-Issue Limited Series (1996)
By Mark Waid and Alex Ross
This Legion has appeared twice, both times in single-panel snapshots.
The first was first was a cameo, in Kingdom Come #1. It's an
interesting image because the Legionnaires shown are basically the Adventure
Comics Legion plus the new SW6ers. According to the
official Waid/Ross annotations, they are:
From the lead: Superboy, Supergirl, Saturn
Girl, Live Wire, Brainiac 5, Cosmic Boy, Light
Lass, Mon-El, Karate Kid, Inferno, Dream Girl, Ultra
Boy, Timber Wolf, Invisible Kid, Alchemist,
Apparition, Leviathan,
Star Boy, Chameleon, Matter-Eater Lad, Shadow
Lass, Shrinking Violet, Princess Projectra, Chemical King, Dragonmage,
Ferro, Triad,
Bouncing Boy, and XS.
XS is the sole
character from the Reboot era.
One can't hope to read much into any of this, as Kingdom Come was
clearly labeled as Elseworlds. The official annotations do not reveal
the identities of Superboy and Supergirl but suggest that they
are inheritors to
the titles. NOTE: These official annotations
were called the "Kingdom Come: Revelations," a supplement inserted
into the deluxe hardcover slipcase edition (now pricey).
In their second appearance—in Justice Society of
America vol. 3 #22 (Feb. 2009)—the roster appears to be identical. Many
Legionnaires are better identified. The only change appears to be the
addition of Andromeda, obscured at the end.
This Legion is very similar to the Reboot Legion, but they are clearly meant to be separate. Because JSofA #22
specifically depicts the same Legionnaire anomalies as Kingdom
Come #1,
it's clear that Geoff Johns intended for this Legion to be distinct.
The DC One Million event chronicled events that took place one million
months in the future, in the 853rd century. Though
not officially labeled as "Elseworlds," the future depicted
is very remote. This story
is within the same continuity as the "Legends
of Dead Earth" Annuals. Both of the "One Million" issues depict
Wildfire's 75th century Legionnaires.
The Justice Legion L roll call. From Legionnaires #1,000,000 (1998); art by Sean Philips.
Legionnaires #1,000,000 (Nov. 1998)
By Tom Peyer and Sean Philips
The Year 85,271: Maintaining an exclusive affiliation,
the United Planets is a cluster of planets held together by magnetic
forces. They are patrolled by the Justice
Legion L:
Brainiac 417 hails from Colu-Bgztl where the two worlds
and races have long since merged into one.
Cosmicbot is from the U.P. center of Braal, where its people
are now made of metal. Cosmicbot is the ruler of the U.P., Leader
of the Justice Legion L and keeper of the Wildflame.
The Chameleon is a secularist from the Chameleon World,
which is closed off and mistrusted. He does not believe in using
his powers for anything other than camouflage, but if a friend is
in danger, he comes through.
Dreamer is forever sleeping. From the screen on her forehead,
the Justice Legion L keeps ahead of imminent crises.
Implicate Girl wears a "third eye" which contains
the entire world of Cargg. Through it, she can access any of its
inhabitants' knowledge or abilities.
The M'onelves of Daxam-Imsk—joined worlds for the betterment
of both races.
Titangirl is from Titan which has become a high-priced nursing
home. There, the elderly are hooked into a sophisticated telepathic
network which creates the appearance of heaven. Titangirl herself
is the manifestation of the Titanian people.
The Umbra is the evolutionary result of Talok VIII's Planetary
Champion. Though the planet itself has hardly changed in millennia,
the Umbra evolves to cope with changes in the universe around them.
Cosmicbot uses the Wildflame for guidance. This is none other
than the original Legionnaire, Wildfire.
The United Planets are on a slow drift back towards Earth, where they
hope to replenish their genetic diversity. On a rare occasion, they encounter
a rogue calling himself Agent If, who threatens peace by misusing
a childrens' toy that alters reality. If manages to affect the system's
artificial sun before inadvertently killing himself. Afterwards, Cosmicbot
is troubled that Dreamer still predicts a dire future for their sun and
system. For answers, he contacts the Wildflame. It reveals potential
in a Superboy from one thousand years in the past. This Superboy
is one in a long line of Superman clones.
Before they can make
a plant, they're attacked by ancient beasts, and the magnetic integrity
of the United Planets is affected. The timing of these things leads the
Legionnaires to postulate treason. Not surprisingly, some blame the Chameleon.
Brainiac travels one thousand years into the past and retrieves Superboy
to help them.
The story continues in the issue detailed below.
The 863rd Century
Dav, Vara and Chec are transformed by the power of the Wildflame. From Legion of Super-Heroes vol. 4 #1,000,000 (1998); art by Keith Giffen and Al Gordon.
Legion of Super-Heroes vol. 4 #1,000,000 (Nov. 1998)
By Tom Peyer and Keith Giffen
This issue's story continues from the story above.
Superboy — from
the 843rd century — uses his telekinesis to help hold the planets together.
The Legionnaires continue to battle the ancient beasts. Meanwhile, Umbra
attacks the Chameleon, believing that he is behind the system's magnetic
failure. Chameleon is able to subdue his teammate long enough to take
him to Titan. There, Chameleon reveals that the Titanians have constructed
an engine to propel them away and separate them from the United Planets.
Sensing
that the ruse is up, Titangirl reveals her true colors to her teammates.
When the Titanians are awakened from their telepathic slumber, Titangirl
ceases to exist (she herself was a manifestation of the planet's will).
863rd century: At some point within the next thousand years, the Wildflame was ensconced
within a rune, a picture of the Justice Legion L, and left within Earth
Tesseract 63060 — a fold in space where worlds can inhabit the smallest
spaces. In the 863rd century, three youths (Dav, Vara and Chec) discover
the rune and are changed by the image of the Legionnaires.
Their
world is one of uniformity, and the image sparks the desire within the
teens to explore beyond their home. When Dav's father tries to destroy
the rune, the Wildflame is released and reveals the story of the Justice
Legion L. Afterwards, the kids' recollections of the Wildflame's stories
are taken for delirium and they are hospitalized. But the Wildflame returns
to them, and promises an exciting future. They close their eyes and see
themselves leading lives of adventure.